Change the color of the constructed mesh

Scale space and Advacing front reconstruction produced a mesh in magenta.
This commit is contained in:
Andreas Fabri 2016-09-29 15:58:49 +02:00 committed by GitHub
parent a9840bf87c
commit b777ad3e8d
1 changed files with 5 additions and 5 deletions

View File

@ -280,7 +280,7 @@ namespace SurfaceReconstruction
{
Scene_polygon_soup_item* new_item
= new Scene_polygon_soup_item ();
new_item->setColor(Qt::magenta);
new_item->setColor(Qt::lightGray);
new_item->setRenderingMode(FlatPlusEdges);
new_item->init_polygon_soup(points.size(), reconstruct.number_of_triangles ());
@ -288,7 +288,7 @@ namespace SurfaceReconstruction
if (generate_smooth)
{
smooth_item = new Scene_polygon_soup_item ();
smooth_item->setColor(Qt::magenta);
smooth_item->setColor(Qt::lightGray);
smooth_item->setRenderingMode(FlatPlusEdges);
smooth_item->init_polygon_soup(points.size(), reconstruct.number_of_triangles ());
}
@ -637,7 +637,7 @@ void Polyhedron_demo_surface_reconstruction_plugin::automatic_reconstruction
SurfaceReconstruction::advancing_front (*points, reco_item, 10. * (std::max)(noise_size, aniso_size));
reco_item->setName(tr("%1 (advancing front)").arg(scene->item(index)->name()));
reco_item->setColor(Qt::magenta);
reco_item->setColor(Qt::lightGray);
reco_item->setRenderingMode(FlatPlusEdges);
scene->addItem(reco_item);
@ -656,7 +656,7 @@ void Polyhedron_demo_surface_reconstruction_plugin::automatic_reconstruction
SurfaceReconstruction::advancing_front (*points, reco_item, 10. * (std::max)(noise_size, aniso_size));
reco_item->setName(tr("%1 (advancing front)").arg(scene->item(index)->name()));
reco_item->setColor(Qt::magenta);
reco_item->setColor(Qt::lightGray);
reco_item->setRenderingMode(FlatPlusEdges);
scene->addItem(reco_item);
@ -737,7 +737,7 @@ void Polyhedron_demo_surface_reconstruction_plugin::advancing_front_reconstructi
CGAL_PI * dialog.beta_angle () / 180.);
reco_item->setName(tr("%1 (advancing front)").arg(scene->item(index)->name()));
reco_item->setColor(Qt::magenta);
reco_item->setColor(Qt::lightGray);
reco_item->setRenderingMode(FlatPlusEdges);
scene->addItem(reco_item);