Bug fix: vertical ray shoot in walk pl ignored holes.

This commit is contained in:
Shai Hirsch 2002-04-11 13:54:37 +00:00
parent 0f396ee2e0
commit b969315e84
1 changed files with 2 additions and 0 deletions

View File

@ -183,6 +183,7 @@ Pm_walk_along_line_point_location<Planar_map>::vertical_ray_shoot(
);
#endif
f=e->face();
case Planar_map::UNBOUNDED_FACE:
break;
default:
@ -629,3 +630,4 @@ CGAL_END_NAMESPACE
#endif