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#include <CGAL/MP_Float.h>
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#include <CGAL/Quotient.h>
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#include <CGAL/Cartesian.h>
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#include <CGAL/Algebraic_kernel_for_spheres_2_3.h>
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#include <CGAL/Spherical_kernel_3.h>
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#include <CGAL/Exact_spherical_kernel_3.h>
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#include <CGAL/Random.h>
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typedef CGAL::Quotient<CGAL::MP_Float> NT;
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typedef CGAL::Cartesian<NT> Linear_k;
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typedef CGAL::Algebraic_kernel_for_spheres_2_3<NT> Algebraic_k;
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typedef CGAL::Spherical_kernel_3<Linear_k, Algebraic_k> Spherical_k;
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typedef CGAL::Exact_spherical_kernel_3 Spherical_k;
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typedef CGAL::Point_3<Spherical_k> Point_3;
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typedef CGAL::Sphere_3<Spherical_k> Sphere_3;
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typedef CGAL::Circle_3<Spherical_k> Circle_3;
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typedef CGAL::Point_3<Spherical_k> Point_3;
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typedef CGAL::Sphere_3<Spherical_k> Sphere_3;
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int main() {
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