From be18872e2d3c0f85ef1d242a30ebfa87746b6a74 Mon Sep 17 00:00:00 2001 From: Andreas Fabri Date: Wed, 27 Jan 2016 10:58:26 +0100 Subject: [PATCH] Reindent. I think the code is correct. --- Convex_hull_d/include/CGAL/Delaunay_d.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Convex_hull_d/include/CGAL/Delaunay_d.h b/Convex_hull_d/include/CGAL/Delaunay_d.h index 14795e6cde1..e25e19fccab 100644 --- a/Convex_hull_d/include/CGAL/Delaunay_d.h +++ b/Convex_hull_d/include/CGAL/Delaunay_d.h @@ -961,7 +961,8 @@ range_search(const Sphere_d& C) const Vertex_handle v = nearest_neighbor(c); if ( dc == 0 ) { if ( C.has_on_bounded_side(associated_point(v)) ) - result.push_back(v); return result; + result.push_back(v); + return result; } Simplex_handle s = simplex(v); bool is_cocircular = const_cast(this)->is_S_cocircular();