mirror of https://github.com/CGAL/cgal
Reindent. I think the code is correct.
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@ -961,7 +961,8 @@ range_search(const Sphere_d& C) const
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Vertex_handle v = nearest_neighbor(c);
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Vertex_handle v = nearest_neighbor(c);
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if ( dc == 0 ) {
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if ( dc == 0 ) {
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if ( C.has_on_bounded_side(associated_point(v)) )
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if ( C.has_on_bounded_side(associated_point(v)) )
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result.push_back(v); return result;
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result.push_back(v);
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return result;
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}
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}
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Simplex_handle s = simplex(v);
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Simplex_handle s = simplex(v);
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bool is_cocircular = const_cast<Self*>(this)->is_S_cocircular();
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bool is_cocircular = const_cast<Self*>(this)->is_S_cocircular();
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