mirror of https://github.com/CGAL/cgal
parent
060e2a7757
commit
c018b4c033
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@ -33,8 +33,9 @@
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#include <CGAL/spatial_sort.h>
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#include <CGAL/Triangulation_2.h>
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#include <boost/type_traits.hpp>
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#include <boost/type_traits/integral_constant.hpp>
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#include <boost/random/linear_congruential.hpp>
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#include <boost/random/uniform_smallint.hpp>
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#include <boost/random/variate_generator.hpp>
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#include <algorithm>
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#include <iostream>
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@ -162,8 +163,6 @@ protected:
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Tds _tds;
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Face_handle _ghost; // stores an arbitary ghost-face
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mutable Random rng; // used to decide how tostart the march_locate
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public:
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// CONSTRUCTORS
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Triangulation_sphere_2(const Geom_traits& gt = Geom_traits());
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@ -656,6 +655,10 @@ march_locate_2D(Face_handle c, const Point& t,Locate_type& lt, int& li) const
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{
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CGAL_triangulation_assertion(!c->is_ghost());
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boost::rand48 rng;
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boost::uniform_smallint<> two(0, 1);
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boost::variate_generator<boost::rand48&, boost::uniform_smallint<> > coin(rng, two);
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Face_handle prev = Face_handle();
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bool first = true;
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@ -701,7 +704,7 @@ march_locate_2D(Face_handle c, const Point& t,Locate_type& lt, int& li) const
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// We do loop unrolling in order to find out if this is faster.
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// In the very beginning we do not have a prev, but for the first step
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// we do not need randomness
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int left_first = rng.template get_bits<1>(); // @fixme update to what's done in contemporary T2 code
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int left_first = coin()%2;
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Orientation o0, o1, o2;
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/************************FIRST*************************/
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