use a tight count for the number of edges

This commit is contained in:
Sébastien Loriot 2017-11-29 14:54:12 +01:00
parent c2a995d538
commit c0eb7c33e1
1 changed files with 2 additions and 1 deletions

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@ -111,7 +111,8 @@ namespace Surface_mesh_simplification
Equal_3 equal_points = Traits().equal_3_object();
size_type lSize = num_edges(mSurface);
size_type lSize = std::distance( boost::begin(edges(mSurface)),
boost::end(edges(mSurface)) );
mInitialEdgeCount = mCurrentEdgeCount = lSize;