Add a reference to the paper

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Mael Rouxel-Labbé 2019-08-26 13:24:51 +02:00
parent 61ef88f2de
commit c2cb44175b
1 changed files with 1 additions and 1 deletions

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@ -464,7 +464,7 @@ compute_most_visible_normal_3_points(const std::vector<typename boost::graph_tra
return n; return n;
} }
// Complexity is high, but valence is usually low, so that's ok // Inspired by Aubry et al. On the most 'normal' normal
template <typename PolygonMesh, typename FaceNormalVector, typename GT> template <typename PolygonMesh, typename FaceNormalVector, typename GT>
typename GT::Vector_3 typename GT::Vector_3
compute_vertex_normal_most_visible_min_circle(typename boost::graph_traits<PolygonMesh>::vertex_descriptor v, compute_vertex_normal_most_visible_min_circle(typename boost::graph_traits<PolygonMesh>::vertex_descriptor v,