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Add a reference to the paper
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@ -464,7 +464,7 @@ compute_most_visible_normal_3_points(const std::vector<typename boost::graph_tra
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return n;
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}
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// Complexity is high, but valence is usually low, so that's ok
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// Inspired by Aubry et al. On the most 'normal' normal
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template <typename PolygonMesh, typename FaceNormalVector, typename GT>
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typename GT::Vector_3
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compute_vertex_normal_most_visible_min_circle(typename boost::graph_traits<PolygonMesh>::vertex_descriptor v,
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