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Adding performance section
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@ -190,6 +190,108 @@ The main advantage is to decrease the complexity of accessing associated data wi
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\cgalExample{Surface_mesh_segmentation/compute_sdf_values_and_segment_with_facet_ids_example.cpp}
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\section Performances Performances
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We provide performance results of `CGAL::compute_sdf_values` and `CGAL::segment_from_sdf_values` for various models with different kernels.
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These results are taken on Intel i7 3.2 Ghz laptop with 8 GB RAM, compiled by Visual C++ 2010 with /O2 option.
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Performance of `CGAL::compute_sdf_values` with 25 rays (in ms):
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<table border="1">
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<tr>
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<td> Number of triangles </td>
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<td> `Simple_cartesian<double>` </td>
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<td> `Exact_predicates_inexact_construction` (`EPICK`) </td>
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<td> `EPICK` with `Fast_sdf_calculation_mode = false` </td>
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</tr>
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<tr>
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<td> 5,558 </td>
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<td> 1,601 </td>
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<td> 3,948 </td>
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<td> 8,461 </td>
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</tr>
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<tr>
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<td> 34,986 </td>
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<td> 13,601 </td>
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<td> 26,222 </td>
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<td> 63,900 </td>
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</tr>
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<tr>
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<td> 100,332 </td>
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<td> 48,705 </td>
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<td> 88,173 </td>
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<td> 169,279 </td>
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</tr>
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</table>
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Performance of `CGAL::segment_from_sdf_values` (in ms):
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<table border="1">
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<tr>
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<td> Number of triangles </td>
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<td> Number of levels (2) </td>
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<td> Number of levels (5) </td>
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<td> Number of levels (10) </td>
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<td> Number of levels (15) </td>
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</tr>
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<tr>
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<td> 5,558 </td>
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<td> 55 </td>
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<td> 215 </td>
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<td> 538 </td>
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<td> 847 </td>
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</tr>
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<tr>
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<td> 34,986 </td>
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<td> 351 </td>
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<td> 1,279 </td>
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<td> 3,551 </td>
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<td> 5,875 </td>
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</tr>
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<tr>
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<td> 100,332 </td>
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<td> 1,112 </td>
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<td> 4,227 </td>
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<td> 11,850 </td>
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<td> 23,408 </td>
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</tr>
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</table>
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We also provide an implementation that uses <a href="http://pub.ist.ac.at/~vnk/software.html">MaxFlow software</a> instead of `boost::boykov_kolmogorov_max_flow`.
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It can be activated by defining `CGAL_USE_BOYKOV_KOLMOGOROV_MAXFLOW_SOFTWARE`.
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Performance of `CGAL::segment_from_sdf_values` with this implementation (in ms):
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<table border="1">
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<tr>
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<td> Number of triangles </td>
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<td> Number of levels (2) </td>
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<td> Number of levels (5) </td>
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<td> Number of levels (10) </td>
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<td> Number of levels (15) </td>
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</tr>
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<tr>
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<td> 5,558 </td>
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<td> 21 </td>
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<td> 58 </td>
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<td> 116 </td>
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<td> 168 </td>
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</tr>
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<tr>
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<td> 34,986 </td>
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<td> 127 </td>
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<td> 280 </td>
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<td> 659 </td>
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<td> 960 </td>
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</tr>
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<tr>
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<td> 100,332 </td>
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<td> 437 </td>
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<td> 1,042 </td>
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<td> 2,373 </td>
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<td> 3,947 </td>
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</tr>
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</table>
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<br>
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\section Surface_mesh_segmentationImplementationhistory Implementation History
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The initial implementation of this package is the result of the work of Ilker during the 2012 season
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of the Google Summer of Code. He has been mentored by Sebastien Loriot who also contributed to the documentation
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