2D regular triangulation demo

This commit is contained in:
Andreas Fabri 2008-09-30 16:30:44 +00:00
parent e2de7ab0f3
commit c823377874
5 changed files with 642 additions and 0 deletions

1
.gitattributes vendored
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@ -1577,6 +1577,7 @@ GraphicsView/demo/Triangulation_2/Constrained_Delaunay_triangulation_2.qrc -text
GraphicsView/demo/Triangulation_2/Constrained_Delaunay_triangulation_2.ui -text
GraphicsView/demo/Triangulation_2/Delaunay_triangulation_2.qrc -text
GraphicsView/demo/Triangulation_2/Delaunay_triangulation_2.ui -text
GraphicsView/demo/Triangulation_2/Regular_triangulation_2.ui -text
GraphicsView/demo/Triangulation_2/about_Constrained_Delaunay_triangulation_2.html svneol=native#text/html
GraphicsView/demo/Triangulation_2/about_Delaunay_triangulation_2.html svneol=native#text/html
GraphicsView/demo/Triangulation_2/data/clusters.poly -text svneol=unset#application/octet-stream

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#ifndef CGAL_QT_REGULAR_TRIANGULATION_REMOVE_VERTEX_H
#define CGAL_QT_REGULAR_TRIANGULATION_REMOVE_VERTEX_H
#include <CGAL/Qt/GraphicsViewInput.h>
#include <QGraphicsSceneMouseEvent>
#include <QEvent>
#include <list>
#include <CGAL/Qt/Converter.h>
namespace CGAL {
namespace Qt {
template <typename DT>
class RegularTriangulationRemoveVertex : public GraphicsViewInput
{
public:
typedef typename DT::Vertex_handle Vertex_handle;
RegularTriangulationRemoveVertex(DT * dt_, QObject* parent);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
bool eventFilter(QObject *obj, QEvent *event);
DT * dt;
};
template <typename T>
RegularTriangulationRemoveVertex<T>::RegularTriangulationRemoveVertex(T * dt_,
QObject* parent)
: GraphicsViewInput(parent), dt(dt_)
{}
template <typename T>
void
RegularTriangulationRemoveVertex<T>::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if((event->modifiers() & ::Qt::ShiftModifier)
&& (! (event->modifiers() & ::Qt::ControlModifier))){
if(dt->number_of_vertices() == 0){
dt->clear();
}else {
typedef Kernel_traits<typename T::Bare_point>::Kernel K;
Converter<K> convert;
typename T::Vertex_handle selected_vertex = dt->nearest_power_vertex(convert(event->scenePos()));
dt->remove(selected_vertex);
}
emit (modelChanged());
}
}
template <typename T>
bool
RegularTriangulationRemoveVertex<T>::eventFilter(QObject *obj, QEvent *event)
{
if (event->type() == QEvent::GraphicsSceneMousePress) {
QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event);
mousePressEvent(mouseEvent);
return false;
} else{
// standard event processing
return QObject::eventFilter(obj, event);
}
}
} // namespace Qt
} // namespace CGAL
#endif // CGAL_QT_REGULAR_TRIANGULATION_REMOVE_VERTEX_H

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#include <fstream>
// CGAL headers
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Regular_triangulation_euclidean_traits_2.h>
#include <CGAL/Regular_triangulation_2.h>
#include <CGAL/point_generators_2.h>
// Qt headers
#include <QtGui>
#include <QString>
#include <QActionGroup>
#include <QFileDialog>
#include <QInputDialog>
// GraphicsView items and event filters (input classes)
#include "RegularTriangulationRemoveVertex.h"
#include <CGAL/Qt/GraphicsViewCircleInput.h>
#include <CGAL/Qt/RegularTriangulationGraphicsItem.h>
#include <CGAL/Qt/PowerdiagramGraphicsItem.h>
// for viewportsBbox
#include <CGAL/Qt/utility.h>
// the two base classes
#include "ui_Regular_triangulation_2.h"
#include <CGAL/Qt/DemosMainWindow.h>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef K::Point_2 Point_2;
typedef K::Point_2 Circle_2;
typedef K::Iso_rectangle_2 Iso_rectangle_2;
typedef double Weight;
typedef CGAL::Regular_triangulation_euclidean_traits_2<K,Weight> Gt;
typedef CGAL::Regular_triangulation_2<Gt> Regular;
class MainWindow :
public CGAL::Qt::DemosMainWindow,
public Ui::Regular_triangulation_2
{
Q_OBJECT
private:
Regular dt;
QGraphicsScene scene;
CGAL::Qt::RegularTriangulationGraphicsItem<Regular> * dgi;
CGAL::Qt::PowerdiagramGraphicsItem<Regular> * vgi;
CGAL::Qt::RegularTriangulationRemoveVertex<Regular> * trv;
CGAL::Qt::GraphicsViewCircleInput<K> * pi;
public:
MainWindow();
public slots:
void processInput(CGAL::Object o);
void on_actionShowRegular_toggled(bool checked);
void on_actionShowPowerdiagram_toggled(bool checked);
void on_actionInsertPoint_toggled(bool checked);
void on_actionInsertRandomPoints_triggered();
void on_actionLoadPoints_triggered();
void on_actionSavePoints_triggered();
void on_actionClear_triggered();
void on_actionRecenter_triggered();
signals:
void changed();
};
MainWindow::MainWindow()
: DemosMainWindow()
{
setupUi(this);
// Add a GraphicItem for the Regular triangulation
dgi = new CGAL::Qt::RegularTriangulationGraphicsItem<Regular>(&dt);
QObject::connect(this, SIGNAL(changed()),
dgi, SLOT(modelChanged()));
dgi->setVerticesPen(QPen(Qt::red, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
scene.addItem(dgi);
// Add a GraphicItem for the Powerdiagram diagram
vgi = new CGAL::Qt::PowerdiagramGraphicsItem<Regular>(&dt);
QObject::connect(this, SIGNAL(changed()),
vgi, SLOT(modelChanged()));
vgi->setEdgesPen(QPen(Qt::blue, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
scene.addItem(vgi);
vgi->hide();
// Setup input handlers. They get events before the scene gets them
// and the input they generate is passed to the triangulation with
// the signal/slot mechanism
pi = new CGAL::Qt::GraphicsViewCircleInput<K>(this, &scene, 1); // emits center/radius
QObject::connect(pi, SIGNAL(generate(CGAL::Object)),
this, SLOT(processInput(CGAL::Object)));
trv = new CGAL::Qt::RegularTriangulationRemoveVertex<Regular>(&dt, this);
QObject::connect(trv, SIGNAL(modelChanged()),
this, SIGNAL(changed()));
//
// Manual handling of actions
//
QObject::connect(this->actionQuit, SIGNAL(triggered()),
this, SLOT(close()));
// We put mutually exclusive actions in an QActionGroup
QActionGroup* ag = new QActionGroup(this);
ag->addAction(this->actionInsertPoint);
// Check two actions
this->actionInsertPoint->setChecked(true);
this->actionShowRegular->setChecked(true);
//
// Setup the scene and the view
//
scene.setItemIndexMethod(QGraphicsScene::NoIndex);
scene.setSceneRect(-100, -100, 100, 100);
this->graphicsView->setScene(&scene);
this->graphicsView->setMouseTracking(true);
// Turn the vertical axis upside down
this->graphicsView->matrix().scale(1, -1);
// The navigation adds zooming and translation functionality to the
// QGraphicsView
this->addNavigation(this->graphicsView);
this->setupStatusBar();
this->setupOptionsMenu();
this->addAboutDemo(":/cgal/help/about_Regular_triangulation_2.html");
this->addAboutCGAL();
}
void
MainWindow::processInput(CGAL::Object o)
{
std::pair<Point_2, K::FT > center_sqr;
if(CGAL::assign(center_sqr, o)){
Regular::Point wp(center_sqr.first, center_sqr.second);
dt.insert(wp);
}
emit(changed());
}
/*
* Qt Automatic Connections
* http://doc.trolltech.com/4.4/designer-using-a-component.html#automatic-connections
*
* setupUi(this) generates connections to the slots named
* "on_<action_name>_<signal_name>"
*/
void
MainWindow::on_actionInsertPoint_toggled(bool checked)
{
if(checked){
scene.installEventFilter(pi);
scene.installEventFilter(trv);
} else {
scene.removeEventFilter(pi);
scene.removeEventFilter(trv);
}
}
void
MainWindow::on_actionShowRegular_toggled(bool checked)
{
dgi->setVisibleEdges(checked);
}
void
MainWindow::on_actionShowPowerdiagram_toggled(bool checked)
{
vgi->setVisible(checked);
}
void
MainWindow::on_actionClear_triggered()
{
dt.clear();
emit(changed());
}
void
MainWindow::on_actionInsertRandomPoints_triggered()
{
QRectF rect = CGAL::Qt::viewportsBbox(&scene);
CGAL::Qt::Converter<K> convert;
Iso_rectangle_2 isor = convert(rect);
CGAL::Random_points_in_iso_rectangle_2<Point_2> pg(isor.min(), isor.max());
const int number_of_points =
QInputDialog::getInteger(this,
tr("Number of random points"),
tr("Enter number of random points"), 100, 0);
// wait cursor
QApplication::setOverrideCursor(Qt::WaitCursor);
std::vector<Point_2> points;
points.reserve(number_of_points);
for(int i = 0; i < number_of_points; ++i){
points.push_back(*pg++);
}
dt.insert(points.begin(), points.end());
// default cursor
QApplication::setOverrideCursor(Qt::ArrowCursor);
emit(changed());
}
void
MainWindow::on_actionLoadPoints_triggered()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Open Points file"),
".");
if(! fileName.isEmpty()){
std::ifstream ifs(qPrintable(fileName));
K::Point_2 p;
std::vector<K::Point_2> points;
while(ifs >> p) {
points.push_back(p);
}
dt.insert(points.begin(), points.end());
actionRecenter->trigger();
emit(changed());
}
}
void
MainWindow::on_actionSavePoints_triggered()
{
QString fileName = QFileDialog::getSaveFileName(this,
tr("Save points"),
".");
if(! fileName.isEmpty()){
std::ofstream ofs(qPrintable(fileName));
for(Regular::Finite_vertices_iterator
vit = dt.finite_vertices_begin(),
end = dt.finite_vertices_end();
vit!= end; ++vit)
{
ofs << vit->point() << std::endl;
}
}
}
void
MainWindow::on_actionRecenter_triggered()
{
this->graphicsView->setSceneRect(dgi->boundingRect());
this->graphicsView->fitInView(dgi->boundingRect(), Qt::KeepAspectRatio);
}
#include "Regular_triangulation_2.moc"
int main(int argc, char **argv)
{
QApplication app(argc, argv);
// Import resources from libCGALQt4.
// See http://doc.trolltech.com/4.4/qdir.html#Q_INIT_RESOURCE
Q_INIT_RESOURCE(File);
Q_INIT_RESOURCE(Triangulation_2);
Q_INIT_RESOURCE(Input);
Q_INIT_RESOURCE(CGAL);
MainWindow mainWindow;
mainWindow.show();
return app.exec();
}

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<ui version="4.0" >
<author>GeometryFactory</author>
<class>Regular_triangulation_2</class>
<widget class="QMainWindow" name="Regular_triangulation_2" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle" >
<string>CGAL Regular Triangulation</string>
</property>
<property name="windowIcon" >
<iconset resource="../resources/CGAL.qrc" >
<normaloff>:/cgal/logos/cgal_icon</normaloff>:/cgal/logos/cgal_icon</iconset>
</property>
<widget class="QWidget" name="centralwidget" >
<layout class="QGridLayout" >
<item row="0" column="0" >
<widget class="QGraphicsView" name="graphicsView" >
<property name="focusPolicy" >
<enum>Qt::StrongFocus</enum>
</property>
<property name="verticalScrollBarPolicy" >
<enum>Qt::ScrollBarAlwaysOn</enum>
</property>
<property name="horizontalScrollBarPolicy" >
<enum>Qt::ScrollBarAlwaysOn</enum>
</property>
<property name="transformationAnchor" >
<enum>QGraphicsView::NoAnchor</enum>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QStatusBar" name="statusbar" />
<widget class="QToolBar" name="fileToolBar" >
<property name="windowTitle" >
<string>File Tools</string>
</property>
<attribute name="toolBarArea" >
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak" >
<bool>false</bool>
</attribute>
<addaction name="actionClear" />
<addaction name="actionLoadPoints" />
<addaction name="actionSavePoints" />
</widget>
<widget class="QToolBar" name="toolBar" >
<property name="windowTitle" >
<string>Visualization Tools</string>
</property>
<attribute name="toolBarArea" >
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak" >
<bool>false</bool>
</attribute>
<addaction name="actionInsertPoint" />
<addaction name="actionShowRegular" />
<addaction name="actionShowPowerdiagram" />
<addaction name="actionRecenter" />
</widget>
<widget class="QMenuBar" name="menubar" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>19</height>
</rect>
</property>
<widget class="QMenu" name="menuFile" >
<property name="title" >
<string>&amp;File</string>
</property>
<addaction name="separator" />
<addaction name="actionClear" />
<addaction name="actionLoadPoints" />
<addaction name="actionSavePoints" />
<addaction name="separator" />
<addaction name="actionQuit" />
</widget>
<widget class="QMenu" name="menuEdit" >
<property name="title" >
<string>&amp;Edit</string>
</property>
<addaction name="actionInsertRandomPoints" />
</widget>
<widget class="QMenu" name="menuTools" >
<property name="title" >
<string>&amp;Tools</string>
</property>
<addaction name="actionInsertPoint" />
<addaction name="actionShowRegular" />
<addaction name="actionShowPowerdiagram" />
<addaction name="separator" />
<addaction name="actionRecenter" />
</widget>
<addaction name="menuFile" />
<addaction name="menuEdit" />
<addaction name="menuTools" />
</widget>
<action name="actionAbout" >
<property name="text" >
<string>&amp;About</string>
</property>
</action>
<action name="actionAboutCGAL" >
<property name="text" >
<string>About &amp;CGAL</string>
</property>
</action>
<action name="actionQuit" >
<property name="text" >
<string>&amp;Quit</string>
</property>
<property name="shortcut" >
<string>Ctrl+Q</string>
</property>
</action>
<action name="actionInsertRandomPoints" >
<property name="text" >
<string>&amp;Insert random points</string>
</property>
<property name="shortcut" >
<string>Ctrl+I</string>
</property>
</action>
<action name="actionInsertPoint" >
<property name="checkable" >
<bool>true</bool>
</property>
<property name="checked" >
<bool>false</bool>
</property>
<property name="icon" >
<iconset resource="../icons/Input.qrc" >
<normaloff>:/cgal/Input/inputPoint.png</normaloff>:/cgal/Input/inputPoint.png</iconset>
</property>
<property name="text" >
<string>&amp;Insert Point</string>
</property>
<property name="toolTip" >
<string>Insert Point</string>
</property>
<property name="statusTip" >
<string>Left: Insert vtx</string>
</property>
</action>
<action name="actionClear" >
<property name="icon" >
<iconset resource="../icons/File.qrc" >
<normaloff>:/cgal/fileToolbar/fileNew.png</normaloff>:/cgal/fileToolbar/fileNew.png</iconset>
</property>
<property name="text" >
<string>&amp;Clear</string>
</property>
<property name="shortcut" >
<string>Ctrl+C</string>
</property>
</action>
<action name="actionShowPowerdiagram" >
<property name="checkable" >
<bool>true</bool>
</property>
<property name="checked" >
<bool>false</bool>
</property>
<property name="icon" >
<iconset resource="../icons/Triangulation_2.qrc" >
<normaloff>:/cgal/Triangulation_2/Voronoi_diagram_2.png</normaloff>:/cgal/Triangulation_2/Voronoi_diagram_2.png</iconset>
</property>
<property name="text" >
<string>Show &amp;Voronoi Diagram</string>
</property>
<property name="shortcut" >
<string>Ctrl+V</string>
</property>
</action>
<action name="actionShowRegular" >
<property name="checkable" >
<bool>true</bool>
</property>
<property name="icon" >
<iconset resource="../icons/Triangulation_2.qrc" >
<normaloff>:/cgal/Triangulation_2/Delaunay_triangulation_2.png</normaloff>:/cgal/Triangulation_2/Delaunay_triangulation_2.png</iconset>
</property>
<property name="text" >
<string>Show &amp;Regular Triangulation</string>
</property>
<property name="shortcut" >
<string>Ctrl+D</string>
</property>
</action>
<action name="actionLoadPoints" >
<property name="icon" >
<iconset resource="../icons/File.qrc" >
<normaloff>:/cgal/fileToolbar/fileOpen.png</normaloff>:/cgal/fileToolbar/fileOpen.png</iconset>
</property>
<property name="text" >
<string>&amp;Load Points...</string>
</property>
<property name="shortcut" >
<string>Ctrl+L</string>
</property>
</action>
<action name="actionSavePoints" >
<property name="icon" >
<iconset resource="../icons/File.qrc" >
<normaloff>:/cgal/fileToolbar/fileSave.png</normaloff>:/cgal/fileToolbar/fileSave.png</iconset>
</property>
<property name="text" >
<string>&amp;Save Points...</string>
</property>
<property name="shortcut" >
<string>Ctrl+S</string>
</property>
</action>
<action name="actionRecenter" >
<property name="icon" >
<iconset resource="../icons/Input.qrc" >
<normaloff>:/cgal/Input/zoom-best-fit</normaloff>:/cgal/Input/zoom-best-fit</iconset>
</property>
<property name="text" >
<string>Re&amp;center the viewport</string>
</property>
<property name="shortcut" >
<string>Ctrl+R</string>
</property>
</action>
</widget>
<resources>
<include location="Regular_triangulation_2.qrc" />
<include location="../icons/File.qrc" />
<include location="../resources/CGAL.qrc" />
<include location="../icons/Triangulation_2.qrc" />
<include location="../icons/Input.qrc" />
</resources>
<connections/>
</ui>

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<html>
<body>
<h2>Delaunay Triangulation</h2>
<p>Copyright &copy; 2008 GeometryFactory</p>
<p>This application illustrates the 2D Regular triangulation
of <a href="http://www.cgal.org/">CGAL</a>, and its dual Power
diagram.</p>
<p>See also <a href="http://www.cgal.org/Pkg/Triangulation2">the online
manual</a>.</p>
</body>
</html>