mirror of https://github.com/CGAL/cgal
Add an example for a triangulation hierarchy of a constrained Delaunay triangulation plus
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\example BGL_triangulation_2/dijkstra.cpp
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\example BGL_triangulation_2/dijkstra_with_internal_properties.cpp
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\example BGL_triangulation_2/emst.cpp
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\example BGL_triangulation_2/emst/emst_cdt_plus_hierarchy.cpp
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\example BGL_surface_mesh/prim.cpp
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\example BGL_surface_mesh/surface_mesh_dual.cpp
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\example Surface_mesh_skeletonization/simple_mcfskel_example.cpp
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
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#include <CGAL/Delaunay_triangulation_2.h>
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#include <CGAL/Constrained_Delaunay_triangulation_2.h>
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#include <CGAL/Triangulation_hierarchy_2.h>
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#include <CGAL/Constrained_triangulation_plus_2.h>
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#include <CGAL/boost/graph/graph_traits_Delaunay_triangulation_2.h>
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#include <CGAL/boost/graph/graph_traits_Constrained_Delaunay_triangulation_2.h>
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#include <CGAL/boost/graph/graph_traits_Constrained_triangulation_plus_2.h>
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#include <CGAL/boost/graph/graph_traits_Triangulation_hierarchy_2.h>
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#include <boost/graph/kruskal_min_spanning_tree.hpp>
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#include <boost/graph/filtered_graph.hpp>
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#include <fstream>
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typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
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typedef K::Point_2 Point;
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typedef CGAL::Triangulation_vertex_base_2<K> Vbb;
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typedef CGAL::Triangulation_hierarchy_vertex_base_2<Vbb> Vb;
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typedef CGAL::Constrained_triangulation_face_base_2<K> Fb;
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typedef CGAL::Triangulation_data_structure_2<Vb,Fb> TDS;
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typedef CGAL::Exact_predicates_tag Itag;
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typedef CGAL::Constrained_Delaunay_triangulation_2<K,TDS,Itag> CDT;
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typedef CGAL::Triangulation_hierarchy_2<CDT> CDTH;
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typedef CGAL::Constrained_triangulation_plus_2<CDTH> Triangulation;
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// As we only consider finite vertices and edges
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// we need the following filter
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template <typename T>
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struct Is_finite {
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const T* t_;
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Is_finite()
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: t_(NULL)
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{}
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Is_finite(const T& t)
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: t_(&t)
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{ }
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template <typename VertexOrEdge>
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bool operator()(const VertexOrEdge& voe) const {
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return ! t_->is_infinite(voe);
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}
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};
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typedef Is_finite<Triangulation> Filter;
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typedef boost::filtered_graph<Triangulation,Filter,Filter> Finite_triangulation;
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typedef boost::graph_traits<Finite_triangulation>::vertex_descriptor vertex_descriptor;
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typedef boost::graph_traits<Finite_triangulation>::vertex_iterator vertex_iterator;
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typedef boost::graph_traits<Finite_triangulation>::edge_descriptor edge_descriptor;
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// The BGL makes use of indices associated to the vertices
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// We use a std::map to store the index
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typedef std::map<vertex_descriptor,int> VertexIndexMap;
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VertexIndexMap vertex_id_map;
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// A std::map is not a property map, because it is not lightweight
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typedef boost::associative_property_map<VertexIndexMap> VertexIdPropertyMap;
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VertexIdPropertyMap vertex_index_pmap(vertex_id_map);
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int
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main(int argc,char* argv[])
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{
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const char* filename = (argc > 1) ? argv[1] : "data/points.xy";
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std::ifstream input(filename);
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Triangulation t;
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Filter is_finite(t);
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Finite_triangulation ft(t, is_finite, is_finite);
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Point p ;
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while(input >> p){
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t.insert(p);
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}
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vertex_iterator vit, ve;
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// Associate indices to the vertices
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int index = 0;
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// boost::tie assigns the first and second element of the std::pair
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// returned by boost::vertices to the variables vit and ve
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for(boost::tie(vit,ve)=boost::vertices(ft); vit!=ve; ++vit ){
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vertex_descriptor vd = *vit;
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vertex_id_map[vd]= index++;
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}
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// We use the default edge weight which is the squared length of the edge
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// This property map is defined in graph_traits_Triangulation_2.h
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// In the function call you can see a named parameter: vertex_index_map
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std::list<edge_descriptor> mst;
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boost::kruskal_minimum_spanning_tree(ft,
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std::back_inserter(mst),
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vertex_index_map(vertex_index_pmap));
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std::cout << "The edges of the Euclidean mimimum spanning tree:" << std::endl;
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for(std::list<edge_descriptor>::iterator it = mst.begin(); it != mst.end(); ++it){
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edge_descriptor ed = *it;
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vertex_descriptor svd = source(ed,t);
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vertex_descriptor tvd = target(ed,t);
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Triangulation::Vertex_handle sv = svd;
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Triangulation::Vertex_handle tv = tvd;
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std::cout << "[ " << sv->point() << " | " << tv->point() << " ] " << std::endl;
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}
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return 0;
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}
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