Bugfix in basic viewer.

This commit is contained in:
Guillaume Damiand 2017-11-16 08:27:49 +01:00 committed by Maxime Gimeno
parent b7f5c709f0
commit cc3410a729
2 changed files with 51 additions and 116 deletions

View File

@ -67,37 +67,6 @@ const char vertex_source_color[] =
"}" "}"
}; };
//Vertex source code
/* const char fragment_source_mono[] =
{
"#version 120 \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"uniform highp vec4 color; \n"
"uniform vec4 light_pos; \n"
"uniform vec4 light_diff; \n"
"uniform vec4 light_spec; \n"
"uniform vec4 light_amb; \n"
"uniform float spec_power ; \n"
"void main(void) { \n"
" vec3 L = light_pos.xyz - fP.xyz; \n"
" vec3 V = -fP.xyz; \n"
" vec3 N = normalize(fN); \n"
" L = normalize(L); \n"
" V = normalize(V); \n"
" vec3 R = reflect(-L, N); \n"
" vec4 diffuse = max(dot(N,L), 0.0) * light_diff * color; \n"
" vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
"gl_FragColor = light_amb*color + diffuse ; \n"
"} \n"
"\n"
}; */
const char fragment_source_color[] = const char fragment_source_color[] =
{ {
"#version 120 \n" "#version 120 \n"
@ -141,7 +110,7 @@ const char vertex_source_p_l[] =
" gl_Position = mvp_matrix * vertex;\n" " gl_Position = mvp_matrix * vertex;\n"
"}" "}"
}; };
//Vertex source code
const char fragment_source_p_l[] = const char fragment_source_p_l[] =
{ {
"#version 120 \n" "#version 120 \n"
@ -227,7 +196,6 @@ public:
m_are_buffers_initialized(false), m_are_buffers_initialized(false),
m_face_started(false) m_face_started(false)
{ {
arrays.resize(LAST_INDEX);
if (title[0]==0) if (title[0]==0)
setWindowTitle("CGAL Basic Viewer"); setWindowTitle("CGAL Basic Viewer");
else else
@ -600,8 +568,6 @@ protected:
void initialize_buffers() void initialize_buffers()
{ {
int bufn = 0;
rendering_program_p_l.bind(); rendering_program_p_l.bind();
// 1) POINT SHADER // 1) POINT SHADER
@ -609,16 +575,15 @@ protected:
// 1.1) Mono points // 1.1) Mono points
vao[VAO_MONO_POINTS].bind(); vao[VAO_MONO_POINTS].bind();
int bufn = 0;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[POS_MONO_POINTS].data(), buffers[bufn].allocate(arrays[POS_MONO_POINTS].data(),
static_cast<int>(arrays[POS_MONO_POINTS].size()*sizeof(float))); static_cast<int>(arrays[POS_MONO_POINTS].size()*sizeof(float)));
vertexLocation[VAO_MONO_POINTS] = rendering_program_p_l.attributeLocation("vertex"); rendering_program_p_l.enableAttributeArray("vertex");
rendering_program_p_l.enableAttributeArray(vertexLocation[VAO_MONO_POINTS]); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3);
rendering_program_p_l.setAttributeBuffer(vertexLocation[VAO_MONO_POINTS],GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
rendering_program_p_l.disableAttributeArray("color"); rendering_program_p_l.disableAttributeArray("color");
@ -627,17 +592,16 @@ protected:
// 1.2) Color points // 1.2) Color points
vao[VAO_COLORED_POINTS].bind(); vao[VAO_COLORED_POINTS].bind();
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[POS_COLORED_POINTS].data(), buffers[bufn].allocate(arrays[POS_COLORED_POINTS].data(),
static_cast<int>(arrays[POS_COLORED_POINTS].size()*sizeof(float))); static_cast<int>(arrays[POS_COLORED_POINTS].size()*sizeof(float)));
vertexLocation[VAO_COLORED_POINTS] = rendering_program_p_l.attributeLocation("vertex"); rendering_program_p_l.enableAttributeArray("vertex");
rendering_program_p_l.enableAttributeArray(vertexLocation[VAO_COLORED_POINTS]); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3);
rendering_program_p_l.setAttributeBuffer(vertexLocation[VAO_COLORED_POINTS],GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[COLOR_POINTS].data(), buffers[bufn].allocate(arrays[COLOR_POINTS].data(),
@ -653,16 +617,15 @@ protected:
// 2.1) Mono segments // 2.1) Mono segments
vao[VAO_MONO_SEGMENTS].bind(); vao[VAO_MONO_SEGMENTS].bind();
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[POS_MONO_SEGMENTS].data(), buffers[bufn].allocate(arrays[POS_MONO_SEGMENTS].data(),
static_cast<int>(arrays[POS_MONO_SEGMENTS].size()*sizeof(float))); static_cast<int>(arrays[POS_MONO_SEGMENTS].size()*sizeof(float)));
vertexLocation[VAO_MONO_SEGMENTS] = rendering_program_p_l.attributeLocation("vertex"); rendering_program_p_l.enableAttributeArray("vertex");
rendering_program_p_l.enableAttributeArray(vertexLocation[VAO_MONO_SEGMENTS]); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3);
rendering_program_p_l.setAttributeBuffer(vertexLocation[VAO_MONO_SEGMENTS],GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
rendering_program_p_l.disableAttributeArray("color"); rendering_program_p_l.disableAttributeArray("color");
@ -671,17 +634,17 @@ protected:
// 1.2) Color segments // 1.2) Color segments
vao[VAO_COLORED_SEGMENTS].bind(); vao[VAO_COLORED_SEGMENTS].bind();
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[POS_COLORED_SEGMENTS].data(), buffers[bufn].allocate(arrays[POS_COLORED_SEGMENTS].data(),
static_cast<int>(arrays[POS_COLORED_SEGMENTS].size()*sizeof(float))); static_cast<int>(arrays[POS_COLORED_SEGMENTS].size()*sizeof(float)));
vertexLocation[VAO_COLORED_SEGMENTS] = rendering_program_p_l.attributeLocation("vertex"); rendering_program_p_l.enableAttributeArray("vertex");
rendering_program_p_l.enableAttributeArray(vertexLocation[VAO_COLORED_SEGMENTS]); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3);
rendering_program_p_l.setAttributeBuffer(vertexLocation[VAO_COLORED_SEGMENTS],GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[COLOR_SEGMENTS].data(), buffers[bufn].allocate(arrays[COLOR_SEGMENTS].data(),
@ -701,18 +664,18 @@ protected:
vao[VAO_MONO_FACES].bind(); vao[VAO_MONO_FACES].bind();
// 3.1.1) points of the mono faces // 3.1.1) points of the mono faces
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[POS_MONO_FACES].data(), buffers[bufn].allocate(arrays[POS_MONO_FACES].data(),
static_cast<int>(arrays[POS_MONO_FACES].size()*sizeof(float))); static_cast<int>(arrays[POS_MONO_FACES].size()*sizeof(float)));
vertexLocation[VAO_MONO_FACES] = rendering_program_face.attributeLocation("vertex"); rendering_program_face.enableAttributeArray("vertex");
rendering_program_face.enableAttributeArray(vertexLocation[VAO_MONO_FACES]); rendering_program_face.setAttributeBuffer("vertex",GL_FLOAT,0,3);
rendering_program_face.setAttributeBuffer(vertexLocation[VAO_MONO_FACES],GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
// 3.1.2) normals of the mono faces // 3.1.2) normals of the mono faces
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
if (m_flatShading) if (m_flatShading)
@ -727,34 +690,31 @@ protected:
static_cast<int>(arrays[SMOOTH_NORMAL_MONO_FACES].size()* static_cast<int>(arrays[SMOOTH_NORMAL_MONO_FACES].size()*
sizeof(float))); sizeof(float)));
} }
normalsLocation = rendering_program_face.attributeLocation("normal"); rendering_program_face.enableAttributeArray("normal");
rendering_program_face.enableAttributeArray(normalsLocation); rendering_program_face.setAttributeBuffer("normal",GL_FLOAT,0,3);
rendering_program_face.setAttributeBuffer(normalsLocation,GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
// 3.1.3) color of the mono faces // 3.1.3) color of the mono faces
rendering_program_face.disableAttributeArray("color"); rendering_program_face.disableAttributeArray("color");
vao[VAO_MONO_FACES].release(); vao[VAO_MONO_FACES].release();
// 3.2) Color faces // 3.2) Color faces
vao[VAO_COLORED_FACES].bind(); vao[VAO_COLORED_FACES].bind();
// 3.2.1) points of the color faces // 3.2.1) points of the color faces
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[POS_COLORED_FACES].data(), buffers[bufn].allocate(arrays[POS_COLORED_FACES].data(),
static_cast<int>(arrays[POS_COLORED_FACES].size()*sizeof(float))); static_cast<int>(arrays[POS_COLORED_FACES].size()*sizeof(float)));
vertexLocation[VAO_COLORED_FACES] = rendering_program_face.attributeLocation("vertex"); rendering_program_face.enableAttributeArray("vertex");
rendering_program_face.enableAttributeArray(vertexLocation[VAO_COLORED_FACES]); rendering_program_face.setAttributeBuffer("vertex",GL_FLOAT,0,3);
rendering_program_face.setAttributeBuffer(vertexLocation[VAO_COLORED_FACES],GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
// 3.2.2) normals of the color faces // 3.2.2) normals of the color faces
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
if (m_flatShading) if (m_flatShading)
@ -769,14 +729,13 @@ protected:
static_cast<int>(arrays[SMOOTH_NORMAL_COLORED_FACES].size()* static_cast<int>(arrays[SMOOTH_NORMAL_COLORED_FACES].size()*
sizeof(float))); sizeof(float)));
} }
normalsLocation = rendering_program_face.attributeLocation("normal"); rendering_program_face.enableAttributeArray("normal");
rendering_program_face.enableAttributeArray(normalsLocation); rendering_program_face.setAttributeBuffer("normal",GL_FLOAT,0,3);
rendering_program_face.setAttributeBuffer(normalsLocation,GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
// 3.2.3) colors of the faces // 3.2.3) colors of the faces
++bufn;
assert(bufn<NB_VBO_BUFFERS); assert(bufn<NB_VBO_BUFFERS);
buffers[bufn].bind(); buffers[bufn].bind();
buffers[bufn].allocate(arrays[COLOR_FACES].data(), buffers[bufn].allocate(arrays[COLOR_FACES].data(),
@ -785,7 +744,6 @@ protected:
rendering_program_face.setAttributeBuffer("color",GL_FLOAT,0,3); rendering_program_face.setAttributeBuffer("color",GL_FLOAT,0,3);
buffers[bufn].release(); buffers[bufn].release();
++bufn;
vao[VAO_COLORED_FACES].release(); vao[VAO_COLORED_FACES].release();
@ -824,8 +782,9 @@ protected:
GLfloat shininess = 1.0f; GLfloat shininess = 1.0f;
rendering_program_face.bind(); rendering_program_face.bind();
mvpLocation[0] = rendering_program_face.uniformLocation("mvp_matrix"); int mvpLocation = rendering_program_face.uniformLocation("mvp_matrix");
mvLocation = rendering_program_face.uniformLocation("mv_matrix"); int mvLocation = rendering_program_face.uniformLocation("mv_matrix");
int lightLocation[5];
lightLocation[0] = rendering_program_face.uniformLocation("light_pos"); lightLocation[0] = rendering_program_face.uniformLocation("light_pos");
lightLocation[1] = rendering_program_face.uniformLocation("light_diff"); lightLocation[1] = rendering_program_face.uniformLocation("light_diff");
lightLocation[2] = rendering_program_face.uniformLocation("light_spec"); lightLocation[2] = rendering_program_face.uniformLocation("light_spec");
@ -837,13 +796,13 @@ protected:
rendering_program_face.setUniformValue(lightLocation[2], specular); rendering_program_face.setUniformValue(lightLocation[2], specular);
rendering_program_face.setUniformValue(lightLocation[3], m_ambient_color); rendering_program_face.setUniformValue(lightLocation[3], m_ambient_color);
rendering_program_face.setUniformValue(lightLocation[4], shininess); rendering_program_face.setUniformValue(lightLocation[4], shininess);
rendering_program_face.setUniformValue(mvpLocation[0], mvpMatrix); rendering_program_face.setUniformValue(mvpLocation, mvpMatrix);
rendering_program_face.setUniformValue(mvLocation, mvMatrix); rendering_program_face.setUniformValue(mvLocation, mvMatrix);
rendering_program_face.release(); rendering_program_face.release();
rendering_program_p_l.bind(); rendering_program_p_l.bind();
mvpLocation[1] = rendering_program_p_l.uniformLocation("mvp_matrix"); int mvpLocation2 = rendering_program_p_l.uniformLocation("mvp_matrix");
rendering_program_p_l.setUniformValue(mvpLocation[1], mvpMatrix); rendering_program_p_l.setUniformValue(mvpLocation2, mvpMatrix);
rendering_program_p_l.release(); rendering_program_p_l.release();
} }
@ -856,19 +815,6 @@ protected:
QColor color; QColor color;
attrib_buffers(this); attrib_buffers(this);
/* for (unsigned int i=0; i<arrays[COLOR_SEGMENTS].size(); i+=3)
{ std::cout<<"color "<<i/3<<": "<<arrays[COLOR_SEGMENTS][i]<<", "
<<arrays[COLOR_SEGMENTS][i+1]<<", "
<<arrays[COLOR_SEGMENTS][i+2]<<std::endl;}
std::cout<<"################################"<<std::endl; */
/* for (unsigned int i=0; i<arrays[COLOR_POINTS].size(); i+=3)
{ std::cout<<"color "<<i/3<<": "<<arrays[COLOR_POINTS][i]<<", "
<<arrays[COLOR_POINTS][i+1]<<", "
<<arrays[COLOR_POINTS][i+2]<<std::endl;}
std::cout<<"################################"<<std::endl;
*/
if(m_draw_vertices) if(m_draw_vertices)
{ {
rendering_program_p_l.bind(); rendering_program_p_l.bind();
@ -877,7 +823,6 @@ protected:
color.setRgbF((double)m_vertices_mono_color.red()/(double)255, color.setRgbF((double)m_vertices_mono_color.red()/(double)255,
(double)m_vertices_mono_color.green()/(double)255, (double)m_vertices_mono_color.green()/(double)255,
(double)m_vertices_mono_color.blue()/(double)255); (double)m_vertices_mono_color.blue()/(double)255);
// rendering_program_p_l.disableAttributeArray("color");
rendering_program_p_l.setAttributeValue("color",color); rendering_program_p_l.setAttributeValue("color",color);
::glPointSize(m_size_points); ::glPointSize(m_size_points);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(arrays[POS_MONO_POINTS].size()/3)); glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(arrays[POS_MONO_POINTS].size()/3));
@ -911,7 +856,6 @@ protected:
color.setRgbF((double)m_edges_mono_color.red()/(double)255, color.setRgbF((double)m_edges_mono_color.red()/(double)255,
(double)m_edges_mono_color.green()/(double)255, (double)m_edges_mono_color.green()/(double)255,
(double)m_edges_mono_color.blue()/(double)255); (double)m_edges_mono_color.blue()/(double)255);
// rendering_program_p_l.disableAttributeArray("color");
rendering_program_p_l.setAttributeValue("color",color); rendering_program_p_l.setAttributeValue("color",color);
::glLineWidth(m_size_edges); ::glLineWidth(m_size_edges);
glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(arrays[POS_MONO_SEGMENTS].size()/3)); glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(arrays[POS_MONO_SEGMENTS].size()/3));
@ -945,7 +889,6 @@ protected:
color.setRgbF((double)m_faces_mono_color.red()/(double)255, color.setRgbF((double)m_faces_mono_color.red()/(double)255,
(double)m_faces_mono_color.green()/(double)255, (double)m_faces_mono_color.green()/(double)255,
(double)m_faces_mono_color.blue()/(double)255); (double)m_faces_mono_color.blue()/(double)255);
//rendering_program_face.disableAttributeArray("color");
rendering_program_face.setAttributeValue("color",color); rendering_program_face.setAttributeValue("color",color);
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(arrays[POS_MONO_FACES].size()/3)); glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(arrays[POS_MONO_FACES].size()/3));
vao[VAO_MONO_FACES].release(); vao[VAO_MONO_FACES].release();
@ -1252,10 +1195,10 @@ private:
END_NORMAL, END_NORMAL,
LAST_INDEX=END_NORMAL LAST_INDEX=END_NORMAL
}; };
std::vector<std::vector<float> > arrays; //[LAST_INDEX]; std::vector<float> arrays[LAST_INDEX];
static const unsigned int NB_VBO_BUFFERS=(END_POS-BEGIN_POS)+ static const unsigned int NB_VBO_BUFFERS=(END_POS-BEGIN_POS)+
(END_COLOR-BEGIN_COLOR); (END_COLOR-BEGIN_COLOR)+2; // +2 for 2 vectors of normals
QGLBuffer buffers[NB_VBO_BUFFERS]; QGLBuffer buffers[NB_VBO_BUFFERS];
@ -1271,13 +1214,6 @@ private:
}; };
QOpenGLVertexArrayObject vao[NB_VAO_BUFFERS]; QOpenGLVertexArrayObject vao[NB_VAO_BUFFERS];
//Shaders elements
int vertexLocation[NB_VAO_BUFFERS];
int normalsLocation;
int mvpLocation[2];
int mvLocation;
int lightLocation[5];
QOpenGLShaderProgram rendering_program_face; QOpenGLShaderProgram rendering_program_face;
QOpenGLShaderProgram rendering_program_p_l; QOpenGLShaderProgram rendering_program_p_l;

View File

@ -178,7 +178,6 @@ protected:
add_mono_segment(p1, p2); add_mono_segment(p1, p2);
else else
{ {
// c=CGAL::Color(100,100,100);
add_colored_segment(p1, p2, c); // TODO REMOVE LATER add_colored_segment(p1, p2, c); // TODO REMOVE LATER
} }
} }
@ -193,7 +192,7 @@ protected:
if (c.red()<60 || c.green()<60 || c.blue()<60) if (c.red()<60 || c.green()<60 || c.blue()<60)
add_mono_point(p); add_mono_point(p);
else else
{ // c=CGAL::Color(255,100,100); {
add_colored_point(p, c); // TODO REMOVE LATER add_colored_point(p, c); // TODO REMOVE LATER
} }
} }