fix axis system

This commit is contained in:
Maxime Gimeno 2018-10-26 17:24:10 +02:00
parent a6a2f6bf61
commit ceee4b8e2d
1 changed files with 0 additions and 2 deletions

View File

@ -3164,9 +3164,7 @@ void CGAL::QGLViewer::drawVisualHints() {
int size = 100;
glViewport(width()*devicePixelRatio()-size, height()*devicePixelRatio()-size, size, size);
glScissor (width()*devicePixelRatio()-size, height()*devicePixelRatio()-size, size, size);
glDisable(GL_DEPTH_TEST);
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(axis_size / 9));
glEnable(GL_DEPTH_TEST);
// The viewport and the scissor are restored.
glScissor(scissor[0],scissor[1],scissor[2],scissor[3]);
glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);