mirror of https://github.com/CGAL/cgal
make_grid takes the number of cells instead of the number of vertices and specify that it is row major ordered.
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@ -1028,7 +1028,7 @@ struct Identity_calculator
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/**
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* \ingroup PkgBGLHelperFct
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* \brief Creates a grid with `w` vertices along the width and `h` vertices
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* \brief Creates a row major ordered grid with `i` cells along the width and `j` cells
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* along the height.
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* \param g the graph in which the grid will be created.
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* \param calculator the functor that will assign coordinates to the grid vertices.
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@ -1046,14 +1046,15 @@ template<class Graph, class CoordinateFunctor>
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template<class Graph, class CoordinateFunctor = Identity_calculator<Graph> >
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#endif
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typename boost::graph_traits<Graph>::halfedge_descriptor
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make_grid(typename boost::graph_traits<Graph>::vertices_size_type w,
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typename boost::graph_traits<Graph>::vertices_size_type h,
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make_grid(typename boost::graph_traits<Graph>::vertices_size_type i,
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typename boost::graph_traits<Graph>::vertices_size_type j,
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Graph& g,
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const CoordinateFunctor& calculator,
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bool triangulated = false)
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{
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typedef typename boost::property_map<Graph,vertex_point_t>::type Point_property_map;
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typedef typename boost::graph_traits<Graph>::vertex_descriptor vertex_descriptor;
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typename boost::graph_traits<Graph>::vertices_size_type w(i+1), h(j+1);
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Point_property_map vpmap = get(CGAL::vertex_point, g);
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// create the initial icosahedron
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//create the vertices
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@ -4,6 +4,7 @@
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#include <QVector>
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#include <QMessageBox>
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#include <QBitmap>
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#include <CGAL/boost/graph/helpers.h>
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#include <CGAL/boost/graph/Euler_operations.h>
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#include <CGAL/Three/Scene_item.h>
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#include <CGAL/Three/Viewer_interface.h>
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@ -674,7 +675,7 @@ void Basic_generator_plugin::generateGrid()
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//nb_points = nb_cells+1
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Point_generator point_gen(nb_cells[0]+1, nb_cells[1]+1, extrema[0], extrema[1]);
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CGAL::make_grid(nb_cells[0]+1, nb_cells[1]+1, grid, point_gen, triangulated);
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CGAL::make_grid(nb_cells[0], nb_cells[1], grid, point_gen, triangulated);
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Scene_polyhedron_item* grid_item = new Scene_polyhedron_item(grid);
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grid_item->setName(dock_widget->name_lineEdit->text());
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scene->addItem(grid_item);
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