mirror of https://github.com/CGAL/cgal
reset surface patch colors to have the same patch ID everywhere
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parent
0860e790c4
commit
d034ff373c
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@ -252,6 +252,13 @@ QMenu* Scene_c3t3_item::contextMenu()
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SIGNAL(triggered()), this,
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SLOT(export_facets_in_complex()));
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QAction* actionResetSurfacePatches = menu->addAction(tr("Reset surface patches"));
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actionResetSurfacePatches->setObjectName("actionResetSurfacePatches");
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connect(actionResetSurfacePatches,
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SIGNAL(triggered()),
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this,
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SLOT(reset_surface_patches()));
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menu->setProperty(prop_name, true);
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}
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return menu;
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@ -331,6 +338,27 @@ void Scene_c3t3_item::export_facets_in_complex()
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this->setVisible(false);
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}
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void Scene_c3t3_item::reset_surface_patches()
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{
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if(c3t3().number_of_facets() == 0)
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{
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CGAL::Three::Three::warning(tr("There are no facets in the complex."));
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return;
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}
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const C3t3::Facet first_facet = *c3t3().facets_in_complex_begin();
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const C3t3::Surface_patch_index first_index = c3t3().surface_patch_index(first_facet);
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for(auto f : c3t3().facets_in_complex())
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{
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const auto mf = c3t3().triangulation().mirror_facet(f);
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f.first->set_surface_patch_index(f.second, first_index);
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mf.first->set_surface_patch_index(mf.second, first_index);
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}
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this->invalidateOpenGLBuffers();
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Q_EMIT itemChanged();
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}
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void Scene_c3t3_item::drawEdges(Viewer_interface *viewer) const
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{
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Scene_triangulation_3_item::drawEdges(viewer);
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@ -77,6 +77,7 @@ using namespace CGAL::Three;
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public Q_SLOTS:
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void show_cnc(bool);
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void export_facets_in_complex();
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void reset_surface_patches();
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void initializeBuffers(Viewer_interface *) const override;
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void computeElements() const override;
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void set_sharp_edges_angle(double d);
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