mirror of https://github.com/CGAL/cgal
some cleaning
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de0c054c27
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d9e53aa232
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@ -167,6 +167,7 @@ void repair_triangle_soup(PointRange& points,
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fixer(points, polygons, np);
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}
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// A visitor of Autorefinement to track the correspondance between input and output triangles
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struct Wrapp_id_visitor : public Autorefinement::Default_visitor
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{
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template< typename Triangle>
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@ -248,7 +249,7 @@ bool polygon_soup_snap_rounding_impl(PointRange &points,
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typedef typename internal_np::Lookup_named_param_def <
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internal_np::visitor_t,
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NamedParameters,
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Autorefinement::Default_visitor//default
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Autorefinement::Default_visitor
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>::type Visitor;
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Visitor visitor(choose_parameter<Visitor>(get_parameter(np, internal_np::visitor)));
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@ -301,7 +302,6 @@ bool polygon_soup_snap_rounding_impl(PointRange &points,
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auto snap = [](typename Kernel::FT x, double scale)
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{
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// Scale the coordinate, round to nearest integer and scale back
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// TODO replace this ceil by the one of Algebraic_fondation when it will be add to master
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return internal::double_ceil((x * scale) - 0.5) / scale;
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};
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auto snap_p = [scale, snap](const Point_3 &p)
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@ -376,6 +376,7 @@ bool polygon_soup_snap_rounding_impl(PointRange &points,
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std::cout << "Snap the coordinates of the vertices of the intersecting triangles" << std::endl;
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#endif
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// Variants of the rounding process depending of the macros defined
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#if defined(PMP_ROUNDING_VERTICES_NAIVE_SNAP)
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// Nothing
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@ -478,6 +479,8 @@ bool polygon_soup_snap_rounding_impl(PointRange &points,
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}
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}
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#elif defined(PMP_ROUNDING_VERTICES_FLOAT_SNAP)
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// Version where points are rounded to the closest simple precision float.
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for (auto &pair : pairs_of_intersecting_triangles)
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{
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for (size_t pi : triangles[pair.first])
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@ -491,8 +494,6 @@ bool polygon_soup_snap_rounding_impl(PointRange &points,
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// Get all the snap version of the points of the vertices of the intersecting triangles
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// Note: points will not be modified here, they will be modified in the next for loop
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//TODO: TBB version of this for loop
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std::vector<Point_3> snap_points;
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snap_points.reserve(pairs_of_intersecting_triangles.size() * 3);
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