Remove the #include of OpenGL headers

This commit is contained in:
Laurent Rineau 2017-11-28 18:19:39 +01:00
parent bfc654c929
commit da6ef91463
15 changed files with 0 additions and 15 deletions

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@ -13,7 +13,6 @@
#include <CGAL/Three/Polyhedron_demo_io_plugin_interface.h>
#include <CGAL/Three/Scene_interface.h>
#include <CGAL/Three/Viewer_interface.h>
#include <CGAL/gl.h>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>

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@ -4,7 +4,6 @@
#include "Volume_plane_interface.h"
#include <QApplication>
#include <CGAL/gl.h>
struct Volume_plane_intersection_priv
{
Volume_plane_intersection_priv(float x, float y, float z, Volume_plane_intersection* parent)

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@ -2,7 +2,6 @@
#include <CGAL/Three/Scene_item.h>
#include <CGAL/Three/Scene_interface.h>
#include <CGAL/gl.h>
#include <QAction>
#include <QMainWindow>

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@ -7,7 +7,6 @@
#include <CGAL/Three/Polyhedron_demo_plugin_interface.h>
#include <CGAL/Three/Polyhedron_demo_plugin_helper.h>
#include "Messages_interface.h"
#include <CGAL/gl.h>
#include <QAction>
#include <QApplication>

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@ -30,7 +30,6 @@
#include <CGAL/array.h>
#include <QtCore/qglobal.h>
#include <CGAL/gl.h>
#include <QGLViewer/manipulatedFrame.h>
#include <QGLViewer/qglviewer.h>
#include <QApplication>

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@ -7,7 +7,6 @@
#include <CGAL/Three/Scene_item.h>
#include <qgl.h>
#include <QtCore/qglobal.h>
#include <CGAL/gl.h>
class SCENE_C2T3_ITEM_EXPORT Scene_c2t3_item : public CGAL::Three::Scene_item
{

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@ -15,7 +15,6 @@
#include <map>
#include <vector>
#include <CGAL/gl.h>
#include <CGAL/Three/Scene_interface.h>
#include <CGAL/Real_timer.h>

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@ -11,7 +11,6 @@
#include <set>
#include <QtCore/qglobal.h>
#include <CGAL/gl.h>
#include <QGLViewer/manipulatedFrame.h>
#include <QGLViewer/qglviewer.h>
#include <QOpenGLVertexArrayObject>

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@ -4,7 +4,6 @@
#include "Image_type.h"
#include <QColor>
#include <map>
#include <CGAL/gl.h>
#include <CGAL/ImageIO.h>
#include <CGAL/use.h>

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@ -4,7 +4,6 @@
#include <CGAL/Three/Scene_item.h>
#include "Image_type_fwd.h"
#include "Scene_image_item_config.h"
#include <CGAL/gl.h>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>

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@ -2,7 +2,6 @@
#include <QColor>
#include <QApplication>
#include <map>
#include <CGAL/gl.h>
#include <CGAL/Simple_cartesian.h>
#include <QGLViewer/manipulatedFrame.h>

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@ -2,7 +2,6 @@
#include "Scene_spheres_item.h"
#include <CGAL/bounding_box.h>
#include <CGAL/gl.h>
#include <QMenu>
#include <QSlider>
#include <QWidgetAction>

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@ -1,5 +1,4 @@
#include "Viewer.h"
#include <CGAL/gl.h>
#include <CGAL/Three/Scene_draw_interface.h>
#include <QMouseEvent>
#include <QKeyEvent>

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@ -1,7 +1,6 @@
#ifndef _GL_RENDER_EDGES_
#define _GL_RENDER_EDGES_
#include <CGAL/gl.h>
template <class Polyhedron>
void gl_render_edges(Polyhedron& polyhedron)

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@ -5,7 +5,6 @@
#include "surface.h"
#include "viewer.h"
#include <CGAL/gl.h>
#include <map>
#include <utility>