diff --git a/Straight_skeleton_2/doc/Straight_skeleton_2/CGAL/Straight_skeleton_2.h b/Straight_skeleton_2/doc/Straight_skeleton_2/CGAL/Straight_skeleton_2.h index 0c5bb73695e..c99709fa9fa 100644 --- a/Straight_skeleton_2/doc/Straight_skeleton_2/CGAL/Straight_skeleton_2.h +++ b/Straight_skeleton_2/doc/Straight_skeleton_2/CGAL/Straight_skeleton_2.h @@ -116,8 +116,8 @@ Starting from any border contour halfedge, circulating the structure walks throu halfedges and traces the vertices of the polygon's contours (in opposite order). Starting from any non-border but contour halfedge, circulating the structure walks counter-clockwise -around the face corresponding to that contour halfedge. [[The vertices around a face always describe -a non-convex weakly simple polygon.]] @fixme +around the face corresponding to that contour halfedge. The vertices around a face always describe +a non-convex weakly simple polygon. A vertex is the intersection of contour and/or skeleton edges. Since a skeleton edge is defined by 2 contour edges, any vertex is itself defined by a unique set of contour edges. These are called the diff --git a/Straight_skeleton_2/doc/Straight_skeleton_2/dependencies b/Straight_skeleton_2/doc/Straight_skeleton_2/dependencies index e0ec43f35ca..07e853edaf1 100644 --- a/Straight_skeleton_2/doc/Straight_skeleton_2/dependencies +++ b/Straight_skeleton_2/doc/Straight_skeleton_2/dependencies @@ -4,6 +4,7 @@ STL_Extension Algebraic_foundations Circulator Stream_support +BGL HalfedgeDS Boolean_set_operations_2 Polygon