mirror of https://github.com/CGAL/cgal
fixed include examples once more
This commit is contained in:
parent
8ac03144d1
commit
ec513ddc4d
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@ -232,7 +232,13 @@ traits class forget about the $z$-coordinate of these points.
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%\ccIncludeExampleCode{examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{Triangulation/terrain.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/terrain.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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}
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\ccHeading{Implementation}
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@ -264,7 +264,13 @@ of a set of weighted points.
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%\ccIncludeExampleCode{examples/Triangulation/regular.C}
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%\ccIncludeExampleCode{../../../examples/Triangulation/regular.C}
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%\ccIncludeExampleCode{Triangulation/regular.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/regular.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/regular.C}
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}
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\end{ccRefClass}
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@ -911,8 +911,14 @@ inserted in the triangulation
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and finally points on the convex hull are written to {\tt cout}.
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%\ccIncludeExampleCode{../../../examples/Triangulation/triangulation_prog1.C}
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%\ccIncludeExampleCode{examples/Triangulation/triangulation_prog1.C}
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\ccIncludeExampleCode{Triangulation/triangulation_prog1.C}
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%\ccIncludeExampleCode{Triangulation/triangulation_prog1.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/triangulation_prog1.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/triangulation_prog1.C}
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}
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\end{ccRefClass}
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@ -10,7 +10,6 @@
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%%RefPage: end of header, begin of main body
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% +------------------------------------------------------------------------+
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\begin{ccRefConcept}{Triangulation_data_structure_2}
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%% \ccHtmlCrossLink{} %% add further rules for cross referencing links
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@ -56,7 +56,14 @@ using a Delaunay triangulation with the traits class for
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terrains.
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%\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{Triangulation/terrain.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/terrain.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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}
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\cgal\ provides also predefined geometric traits class
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\ccc{Triangulation_euclidean_traits_yz_3<R>} and
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@ -54,7 +54,14 @@ of the vertex or face types.).
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%\ccIncludeExampleCode{../../../examples/Triangulation/colored_face.C}
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%\ccIncludeExampleCode{examples/Triangulation/colored_face.C}
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%\ccIncludeExampleCode{Triangulation/colored_face.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/colored_face.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/colored_face.C}
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}
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\end{ccRefClass}
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@ -232,7 +232,13 @@ traits class forget about the $z$-coordinate of these points.
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%\ccIncludeExampleCode{examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{Triangulation/terrain.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/terrain.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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}
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\ccHeading{Implementation}
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@ -264,7 +264,13 @@ of a set of weighted points.
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%\ccIncludeExampleCode{examples/Triangulation/regular.C}
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%\ccIncludeExampleCode{../../../examples/Triangulation/regular.C}
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%\ccIncludeExampleCode{Triangulation/regular.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/regular.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/regular.C}
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}
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\end{ccRefClass}
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@ -911,8 +911,14 @@ inserted in the triangulation
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and finally points on the convex hull are written to {\tt cout}.
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%\ccIncludeExampleCode{../../../examples/Triangulation/triangulation_prog1.C}
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%\ccIncludeExampleCode{examples/Triangulation/triangulation_prog1.C}
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\ccIncludeExampleCode{Triangulation/triangulation_prog1.C}
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%\ccIncludeExampleCode{Triangulation/triangulation_prog1.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/triangulation_prog1.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/triangulation_prog1.C}
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}
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\end{ccRefClass}
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@ -10,7 +10,6 @@
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%%RefPage: end of header, begin of main body
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% +------------------------------------------------------------------------+
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\begin{ccRefConcept}{Triangulation_data_structure_2}
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%% \ccHtmlCrossLink{} %% add further rules for cross referencing links
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@ -56,7 +56,14 @@ using a Delaunay triangulation with the traits class for
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terrains.
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%\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{examples/Triangulation/terrain.C}
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%\ccIncludeExampleCode{Triangulation/terrain.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/terrain.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/terrain.C}
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}
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\cgal\ provides also predefined geometric traits class
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\ccc{Triangulation_euclidean_traits_yz_3<R>} and
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@ -54,7 +54,14 @@ of the vertex or face types.).
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%\ccIncludeExampleCode{../../../examples/Triangulation/colored_face.C}
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%\ccIncludeExampleCode{examples/Triangulation/colored_face.C}
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%\ccIncludeExampleCode{Triangulation/colored_face.C}
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\lcTex{
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\ccIncludeExampleCode{Triangulation/colored_face.C}
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}
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\lcHtml{
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\ccIncludeExampleCode{../../../examples/Triangulation/colored_face.C}
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}
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\end{ccRefClass}
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