mirror of https://github.com/CGAL/cgal
More compiler fixes
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@ -608,13 +608,13 @@ is_valid(bool verbose, int level) const
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fit != this->faces_end(); ++fit) {
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for (int i=0; i<3; i++) {
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p[i] = &fit->vertex(i)->point();
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off[i] = get_offset(fit,i);
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off[i] = this->get_offset(fit,i);
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}
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/// Check whether the vertices of the neighbor lie outside the circumcircle of the face
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for (int i=0; i<3; ++i) {
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p[3] = &fit->vertex(i)->point();
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off[3] = combine_offsets(get_offset(fit,i), get_neighbor_offset(fit, i));
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off[3] = this->combine_offsets(this->get_offset(fit,i), this->get_neighbor_offset(fit, i));
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result &= ON_POSITIVE_SIDE !=
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this->side_of_oriented_circle(*p[0], *p[1], *p[2], *p[3],
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@ -1091,8 +1091,8 @@ remove_degree_d(Vertex_handle v, std::vector<Face_handle> &,
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// this is the old removal procedure that is used now only if d > 7
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std::list<Edge> hole;
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make_hole(v, hole);
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fill_hole_delaunay(hole);
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this->make_hole(v, hole);
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this->fill_hole_delaunay(hole);
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return;
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}
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@ -1,6 +1,6 @@
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#define CGAL_USE_DELAUNAY
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#include "./triangulation_insert_grid.cpp"
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#include "./p2t2_triangulation_insert_grid.cpp"
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/// This is to trick the cgal_create_cmake_script
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/// main(
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@ -2,7 +2,7 @@
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#define N_PTS 25000
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#include "./triangulation_insert_random.cpp"
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#include "./p2t2_triangulation_insert_random.cpp"
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/// This is to trick the cgal_create_cmake_script
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/// main(
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@ -1,6 +1,6 @@
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#define CGAL_USE_DELAUNAY 1
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#include "./triangulation_insert_vertex.cpp"
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#include "./p2t2_triangulation_insert_vertex.cpp"
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/// This is to trick the cgal_create_cmake_script
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/// main()
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