mirror of https://github.com/CGAL/cgal
fix warnings
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6df729033d
commit
f25bcd32aa
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@ -94,6 +94,7 @@ private:
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer)const
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{
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program = getShaderProgram(PROGRAM_WITHOUT_LIGHT, viewer);
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@ -403,6 +403,7 @@ private:
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer)const
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{
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//vao containing the data for the facets
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@ -73,6 +73,7 @@ private:
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std::vector<float> positions_lines;
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer)const
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{
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@ -289,6 +289,7 @@ private:
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mutable QOpenGLShaderProgram bbox_program;
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mutable QOpenGLBuffer *in_bu;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_normals_and_vertices(void);
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void compute_bbox(const Scene_interface::Bbox&);
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@ -107,6 +107,7 @@ private:
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GLuint vao;
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GLuint buffer[4];
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_vertices_and_texmap(void);
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void compute_texture(int, int);
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@ -245,7 +245,7 @@ void Scene_nef_polyhedron_item::compute_normals_and_vertices(void)
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}
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//check if the facet is external or internal
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std::queue<typename CDT::Face_handle> face_queue;
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std::queue<CDT::Face_handle> face_queue;
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face_queue.push(cdt.infinite_vertex()->face());
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while(! face_queue.empty() ) {
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@ -85,6 +85,7 @@ private:
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_normals_and_vertices(void);
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@ -158,6 +158,7 @@ private:
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mutable bool smooth_shading;
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface*)const;
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void compute_normals_and_vertices(void);
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};
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@ -95,6 +95,7 @@ private:
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_normals_and_vertices(void);
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@ -188,7 +188,7 @@ Scene_polygon_soup_item::triangulate_polygon(Polygons_iterator pit)
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}
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//check if the facet is external or internal
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std::queue<typename CDT::Face_handle> face_queue;
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std::queue<CDT::Face_handle> face_queue;
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face_queue.push(cdt.infinite_vertex()->face());
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while(! face_queue.empty() ) {
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CDT::Face_handle fh = face_queue.front();
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@ -170,6 +170,7 @@ private:
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std::vector<float> positions_lines;
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std::vector<float> normals;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_normals_and_vertices(void);
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void triangulate_polygon(Polygons_iterator );
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@ -240,7 +240,7 @@ public:
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typedef boost::unordered_set<Facet_handle, CGAL::Handle_hash_function> Selection_set_facet;
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typedef boost::unordered_set<edge_descriptor, CGAL::Handle_hash_function> Selection_set_edge;
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using Scene_polyhedron_item_decorator::draw;
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virtual void draw(Viewer_interface*) const;
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virtual void draw_edges() const { }
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virtual void draw_edges(Viewer_interface*) const;
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@ -704,6 +704,7 @@ private:
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std::vector<float> positions_points;
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mutable QOpenGLShaderProgram *program;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_elements();
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@ -104,6 +104,7 @@ private:
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std::vector<float> vertices;
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mutable QOpenGLShaderProgram *program;
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using Scene_polyhedron_item_decorator::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer = 0) const;
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void compute_elements(void);
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@ -120,6 +121,7 @@ public:
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Primitives_mode get_primitives_mode() const;
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virtual bool supportsRenderingMode(RenderingMode m) const;
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using Scene_polyhedron_item_decorator::draw;
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virtual void draw(Viewer_interface*) const;
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// Points OpenGL drawing
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virtual void draw_points(Viewer_interface*) const;
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@ -38,6 +38,7 @@ private:
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qglviewer::Vec center_;
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mutable QOpenGLShaderProgram *program;
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std::vector<float> positions_lines;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_elements();
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@ -463,7 +463,7 @@ Scene_polylines_item::compute_elements()
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//Convert the triangle coordinates to lines coordinates for the
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//Wiremode in the spheres
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for(int i=0; i< (int) positions_spheres.size(); i=i)
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for(int i=0; i< (int) positions_spheres.size();)
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{
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//draw triangles
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if(i< (360/sectors)*12)
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@ -109,6 +109,7 @@ private:
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typedef std::map<Point_3, int> Point_to_int_map;
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typedef Point_to_int_map::iterator iterator;
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void create_Sphere(double);
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_elements();
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@ -62,6 +62,8 @@ private:
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mutable QOpenGLShaderProgram* program;
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bool smooth_shading;
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using Scene_item::initialize_buffers;
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void initialize_buffers(Viewer_interface *viewer) const;
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void compute_normals_and_vertices(void);
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