mirror of https://github.com/CGAL/cgal
Add an extrusion plugin.
This commit is contained in:
parent
eda740136a
commit
f74e5491cd
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@ -161,3 +161,10 @@ polyhedron_demo_plugin(degenerated_faces_sm_plugin Degenerated_faces_plugin)
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target_link_libraries(degenerated_faces_sm_plugin PUBLIC scene_surface_mesh_item scene_surface_mesh_selection_item)
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target_compile_definitions(degenerated_faces_sm_plugin PUBLIC "-DUSE_SURFACE_MESH" )
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polyhedron_demo_plugin(extrude_poly_plugin Extrude_plugin)
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target_link_libraries(extrude_poly_plugin PUBLIC scene_polyhedron_item scene_polyhedron_selection_item)
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polyhedron_demo_plugin(extrude_sm_plugin Extrude_plugin)
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target_link_libraries(extrude_sm_plugin PUBLIC scene_surface_mesh_item scene_surface_mesh_selection_item)
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target_compile_definitions(extrude_sm_plugin PUBLIC "-DUSE_SURFACE_MESH" )
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@ -0,0 +1,477 @@
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#include <CGAL/Three/Polyhedron_demo_plugin_interface.h>
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#include <QApplication>
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#include <QObject>
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#include <QAction>
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#include <QMainWindow>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <CGAL/Three/Scene_item.h>
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#include <CGAL/Three/Viewer_interface.h>
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#include <CGAL/linear_least_squares_fitting_3.h>
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#include <CGAL/Polygon_mesh_processing/extrude.h>
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#include <CGAL/Polygon_mesh_processing/compute_normal.h>
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#include <QGLViewer/manipulatedFrame.h>
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#include "Messages_interface.h"
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#ifdef USE_SURFACE_MESH
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#include "Kernel_type.h"
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#include "Scene_surface_mesh_item.h"
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#else
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#include "Scene_polyhedron_item.h"
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#include "Polyhedron_type.h"
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#endif
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#include "Scene_polyhedron_selection_item.h"
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#include "Scene.h"
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#ifdef USE_SURFACE_MESH
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typedef Scene_surface_mesh_item Scene_face_graph_item;
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#else
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typedef Scene_polyhedron_item Scene_face_graph_item;
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#endif
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typedef Scene_face_graph_item::Face_graph Face_graph;
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typedef qglviewer::Vec Vec;
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using namespace CGAL::Three;
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//use frame to get dist and dir.
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//fix frame in translation and use mousewheel to choose dist
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//finding frame's position : first try at the center of the item's bbox
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//maybe find intersection between surface and diag bbox.
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//orientation : PCA : normal.
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typedef Kernel::Plane_3 Plane;
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typedef Kernel::Triangle_3 Triangle;
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typedef Kernel::Point_3 Point;
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typedef Kernel::Vector_3 Vector;
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class Scene_arrow_item : public Scene_item
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{
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Q_OBJECT
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public :
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Scene_arrow_item(Vec center_, double r, double length_)
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:Scene_item(2, 1), center_(center_), length_(length_), R(r),
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frame(new Scene_item::ManipulatedFrame())
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{
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const qglviewer::Vec offset = static_cast<Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
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frame->setPosition( center_+offset);
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nb_pos = 0;
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tick = length_/10.0f;
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ctrl_pressing = false;
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}
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// Indicates if rendering mode is supported
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bool supportsRenderingMode(RenderingMode m) const Q_DECL_OVERRIDE {
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return (m == Gouraud);
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}
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//Displays the item
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void draw(Viewer_interface* viewer) const Q_DECL_OVERRIDE
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{
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if(!are_buffers_filled)
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{
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initializeBuffers(viewer);
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}
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vaos[0]->bind();
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program = getShaderProgram(PROGRAM_WITH_LIGHT);
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GLdouble d_mat[16];
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QMatrix4x4 mvp_mat;
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GLdouble matrix[16];
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QMatrix4x4 f_matrix;
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frame->getMatrix(matrix);
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for (int i=0; i<16; ++i)
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f_matrix.data()[i] = (float)matrix[i];
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viewer->camera()->getModelViewProjectionMatrix(d_mat);
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for (int i=0; i<16; ++i)
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mvp_mat.data()[i] = GLfloat(d_mat[i]);
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mvp_mat = mvp_mat*f_matrix;
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QMatrix4x4 mv_mat;
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viewer->camera()->getModelViewMatrix(d_mat);
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for (int i=0; i<16; ++i)
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mv_mat.data()[i] = GLfloat(d_mat[i]);
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mv_mat = mv_mat*f_matrix;
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attribBuffers(viewer, PROGRAM_WITH_LIGHT);
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program->bind();
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program->setUniformValue("mvp_matrix", mvp_mat);
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program->setUniformValue("mv_matrix", mv_mat);
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program->setUniformValue("is_clipbox_on", false);
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program->setAttributeValue("radius",0.01*diagonalBbox());
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program->setAttributeValue("colors", QColor(Qt::red));
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program->setAttributeValue("colors", this->color());
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viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(nb_pos/3));
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vaos[0]->release();
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program->release();
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}
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void invalidateOpenGLBuffers() Q_DECL_OVERRIDE
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{
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are_buffers_filled = false;
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}
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Scene_item* clone() const Q_DECL_OVERRIDE {return 0;}
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QString toolTip() const Q_DECL_OVERRIDE {return QString();}
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Vec center()const { return center_; }
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Scene_item::ManipulatedFrame* manipulatedFrame() Q_DECL_OVERRIDE { return frame; }
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bool manipulatable() const Q_DECL_OVERRIDE { return true; }
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bool eventFilter(QObject *, QEvent *event) Q_DECL_OVERRIDE
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{
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if(event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease)
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{
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ctrl_pressing = static_cast<QKeyEvent*>(event)->modifiers().testFlag(Qt::ControlModifier);
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}
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if(event->type() == QEvent::Wheel && ctrl_pressing)
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{
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QWheelEvent *mouseEvent = static_cast<QWheelEvent*>(event);
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int steps = mouseEvent->delta() / 120;
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if (steps > 0)
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length_+=tick;
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else
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length_-=tick;
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invalidateOpenGLBuffers();
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redraw();
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return true;
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}
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return false;
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}
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double length()const { return length_; }
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private:
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//make an arrow showing the length and direction of the transformation for the extrusion.
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void initializeBuffers(Viewer_interface *viewer)const
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{
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std::vector<float> vertices;
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std::vector<float> normals;
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int prec = 60;
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//Head
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const float Rf = static_cast<float>(R);
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for(int d = 0; d<360; d+= 360/prec)
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{
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float D = (float) (d * M_PI / 180.);
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float a = (float) std::atan(Rf / 0.33);
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QVector4D pR(0., 1.*length_, 0, 1.);
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QVector4D nR(Rf*2.*sin(D), sin(a), Rf*2.*cos(D), 1.);
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//point A1
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point B1
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pR = QVector4D(Rf*2.*sin(D), 0.66f*length_, Rf*2.* cos(D), 1.f);
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nR = QVector4D(sin(D), sin(a), cos(D), 1.);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point C1
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D = (d+360/prec)*M_PI/180.0;
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pR = QVector4D(Rf*2.* sin(D), 0.66f*length_, Rf *2.* cos(D), 1.f);
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nR = QVector4D(sin(D), sin(a), cos(D), 1.0);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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}
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//cylinder
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//body of the cylinder
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for(int d = 0; d<360; d+= 360/prec)
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{
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//point A1
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double D = d*M_PI/180.0;
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QVector4D pR(Rf*sin(D), 0.66f*length_, Rf*cos(D), 1.f);
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QVector4D nR(sin(D), 0.f, cos(D), 1.f);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point B1
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pR = QVector4D(Rf * sin(D),0,Rf*cos(D), 1.0);
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nR = QVector4D(sin(D), 0, cos(D), 1.0);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point C1
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D = (d+360/prec)*M_PI/180.0;
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pR = QVector4D(Rf * sin(D),0,Rf*cos(D), 1.0);
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nR = QVector4D(sin(D), 0, cos(D), 1.0);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point A2
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D = (d+360/prec)*M_PI/180.0;
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pR = QVector4D(Rf * sin(D),0,Rf*cos(D), 1.0);
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nR = QVector4D(sin(D), 0, cos(D), 1.0);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point B2
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pR = QVector4D(Rf * sin(D), 0.66f*length_, Rf*cos(D), 1.f);
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nR = QVector4D(sin(D), 0, cos(D), 1.0);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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//point C2
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D = d*M_PI/180.0;
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pR = QVector4D(Rf * sin(D), 0.66f*length_, Rf*cos(D), 1.f);
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nR = QVector4D(sin(D), 0.f, cos(D), 1.f);
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vertices.push_back(pR.x());
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vertices.push_back(pR.y());
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vertices.push_back(pR.z());
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normals.push_back(nR.x());
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normals.push_back(nR.y());
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normals.push_back(nR.z());
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}
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//fill buffers
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//vao containing the data for the facets
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program = getShaderProgram(PROGRAM_WITH_LIGHT, viewer);
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program->bind();
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vaos[0]->bind();
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buffers[0].bind();
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buffers[0].allocate(vertices.data(),
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static_cast<GLsizei>(vertices.size()*sizeof(float)));
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program->enableAttributeArray("vertex");
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program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
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buffers[0].release();
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buffers[1].bind();
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buffers[1].allocate(normals.data(),
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static_cast<GLsizei>(normals.size()*sizeof(float)));
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program->enableAttributeArray("normals");
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program->setAttributeBuffer("normals",GL_FLOAT,0,3);
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buffers[1].release();
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vaos[0]->release();
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program->release();
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//once the buffers are fill, we can empty the vectors to optimize memory consumption
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nb_pos = vertices.size();
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_bbox = Bbox(0,0,0,0,0,0);
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for(std::size_t i = 0; i< vertices.size(); i+=3)
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{
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_bbox += Point(vertices[i],
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vertices[i+1],
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vertices[i+2]).bbox();
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}
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are_buffers_filled = true;
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}
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mutable int nb_pos;
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Vec center_;
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double length_;
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double tick;
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double R;
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bool ctrl_pressing;
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mutable QOpenGLShaderProgram *program;
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Scene_item::ManipulatedFrame* frame;
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}; //end of class Scene_arrow_item
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template <typename TriangleMesh, typename OutputIterator>
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CGAL::Bbox_3 triangles(const TriangleMesh& mesh,
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OutputIterator out)
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{
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CGAL::Bbox_3 bb;
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typename boost::property_map<TriangleMesh,CGAL::vertex_point_t>::const_type vpm =
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get(CGAL::vertex_point, mesh);
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BOOST_FOREACH(typename boost::graph_traits<TriangleMesh>::face_descriptor fd, faces(mesh)){
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typename boost::graph_traits<TriangleMesh>::halfedge_descriptor hd = halfedge(fd,mesh);
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Triangle t(get(vpm,source(hd,mesh)),
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get(vpm,target(hd,mesh)),
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get(vpm,target(next(hd,mesh),mesh)));
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*out++ = t;
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bb = bb + t.bbox();
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}
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return bb;
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}
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Vector estimate_normals(const std::vector<Triangle>& tris)
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{
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Vector moy(0,0,0);
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BOOST_FOREACH(const Triangle& tri, tris)
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{
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Vector norm = CGAL::Polygon_mesh_processing::internal::triangle_normal(
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tri[0], tri[1], tri[2], Kernel());
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norm /= CGAL::sqrt(norm.squared_length());
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moy += norm;
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}
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return moy;
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}
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class ExtrudePlugin :
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public QObject,
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public Polyhedron_demo_plugin_interface
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{
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Q_OBJECT
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Q_INTERFACES(CGAL::Three::Polyhedron_demo_plugin_interface)
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Q_PLUGIN_METADATA(IID "com.geometryfactory.PolyhedronDemo.PluginInterface/1.0")
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public:
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bool applicable(QAction* action) const Q_DECL_OVERRIDE
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{
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if(action == actionCreateItem)
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{
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return !oliver_queen &&
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(qobject_cast<Scene_face_graph_item*>(scene->item(scene->mainSelectionIndex()))
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|| qobject_cast<Scene_polyhedron_selection_item*>(scene->item(scene->mainSelectionIndex())));
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}
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else if(oliver_queen)
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return true;
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return false;
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}
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QList<QAction*> actions() const Q_DECL_OVERRIDE
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{
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return _actions;
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}
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void init(QMainWindow* mainWindow, Scene_interface* sc, Messages_interface* mi) Q_DECL_OVERRIDE
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{
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this->messageInterface = mi;
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this->scene = sc;
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this->mw = mainWindow;
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oliver_queen = NULL;
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target = NULL;
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actionCreateItem = new QAction(QString("Extrude Item"), mw);
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actionCreateItem->setProperty("submenuName", "Polygon Mesh Processing");
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connect(actionCreateItem, SIGNAL(triggered()),
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this, SLOT(createItem()));
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_actions << actionCreateItem;
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actionExtrude = new QAction(QString("Perform Extrusion"), mw);
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actionExtrude->setProperty("submenuName", "Polygon Mesh Processing");
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connect(actionExtrude, SIGNAL(triggered()),
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this, SLOT(do_extrude()));
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_actions << actionExtrude;
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}
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private Q_SLOTS:
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void createItem()
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{
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Scene_item * item = scene->item(scene->mainSelectionIndex());
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Scene_polyhedron_selection_item* sel_item = qobject_cast<Scene_polyhedron_selection_item*>(scene->item(scene->mainSelectionIndex()));
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Scene_face_graph_item* fg_item = qobject_cast<Scene_face_graph_item*>(item);
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Face_graph* pMesh = NULL;
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if(sel_item)
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{
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pMesh = new Face_graph();
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if(!sel_item->export_selected_facets_as_polyhedron(pMesh))
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{
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messageInterface->error("Face selection is not valid. Aborting.");
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return;
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}
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fg_item = new Scene_facegraph_item(pMesh);
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fg_item->setName(QString("%1 selection").arg(sel_item->polyhedron_item()->name()));
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scene->addItem(fg_item);
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sel_item->polyhedron_item()->setWireframeMode();
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sel_item->polyhedron_item()->redraw();
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}
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if(fg_item)
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pMesh = fg_item->face_graph();
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else
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return;
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if(CGAL::is_closed(*pMesh))
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{
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messageInterface->error("The face graph must be open. Aborting.");
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return;
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}
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std::vector<Triangle> triangles;
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::triangles(*pMesh,std::back_inserter(triangles));
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Plane plane;
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CGAL::linear_least_squares_fitting_3(triangles.begin(),triangles.end(),plane,CGAL::Dimension_tag<2>());
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// compute centroid
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Point c = CGAL::centroid(triangles.begin(),triangles.end());
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oliver_queen = new Scene_arrow_item(Vec(c.x(),c.y(),c.z()), fg_item->diagonalBbox() / 50.0f,
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fg_item->diagonalBbox()/3.0f);
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Vec dir(plane.orthogonal_vector().x(),
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||||
plane.orthogonal_vector().y(),
|
||||
plane.orthogonal_vector().z());
|
||||
if(CGAL::scalar_product(Vector(dir.x, dir.y, dir.z), estimate_normals(triangles)) > 0)
|
||||
dir = -dir;
|
||||
|
||||
qglviewer::Quaternion orientation(qglviewer::Vec(0,1,0), dir);
|
||||
oliver_queen->manipulatedFrame()->setOrientation(orientation);
|
||||
constraint.setRotationConstraintType(qglviewer::AxisPlaneConstraint::FREE);
|
||||
constraint.setTranslationConstraintType(qglviewer::AxisPlaneConstraint::FORBIDDEN);
|
||||
oliver_queen->manipulatedFrame()->setConstraint(&constraint);
|
||||
oliver_queen->setColor(QColor(Qt::green));
|
||||
oliver_queen->setName("Extrude item");
|
||||
QGLViewer* viewer = *QGLViewer::QGLViewerPool().begin();
|
||||
viewer->installEventFilter(oliver_queen);
|
||||
mw->installEventFilter(oliver_queen);
|
||||
scene->addItem(oliver_queen);
|
||||
target = fg_item;
|
||||
|
||||
connect(oliver_queen, &Scene_arrow_item::aboutToBeDestroyed,
|
||||
[this](){
|
||||
oliver_queen = NULL;
|
||||
});
|
||||
|
||||
//!@todo : add a way to track scene's bbox recomputation and reset frame's position when triggered.
|
||||
}
|
||||
void do_extrude()
|
||||
{
|
||||
if(!target)
|
||||
return;
|
||||
Face_graph pMesh = *target->face_graph();
|
||||
target->face_graph()->clear();
|
||||
double length = oliver_queen->length();
|
||||
double matrix[16];
|
||||
oliver_queen->manipulatedFrame()->getMatrix(matrix);
|
||||
QMatrix4x4 rotate_matrix;
|
||||
QMatrix4x4 transform_matrix;
|
||||
for(int i=0; i<16; ++i)
|
||||
transform_matrix.data()[i] = (float)matrix[i];
|
||||
rotate_matrix = transform_matrix;
|
||||
rotate_matrix.setColumn(3, QVector4D(0,0,0,1));
|
||||
QVector3D dir = rotate_matrix * QVector3D(0,1,0);
|
||||
if(length < 0)
|
||||
{
|
||||
length = - length;
|
||||
dir = -dir;
|
||||
}
|
||||
CGAL::Polygon_mesh_processing::extrude_mesh(pMesh, *target->face_graph(),
|
||||
Kernel::Vector_3(dir.x(), dir.y(), dir.z()),length);
|
||||
scene->erase(scene->item_id(oliver_queen));
|
||||
oliver_queen = NULL;
|
||||
target->invalidateOpenGLBuffers();
|
||||
target->itemChanged();
|
||||
target = NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
QList<QAction*> _actions;
|
||||
Messages_interface* messageInterface;
|
||||
Scene_interface* scene;
|
||||
QMainWindow* mw;
|
||||
QAction *actionCreateItem;
|
||||
QAction *actionExtrude;
|
||||
Scene_arrow_item* oliver_queen;
|
||||
Scene_face_graph_item* target;
|
||||
qglviewer::LocalConstraint constraint;
|
||||
};
|
||||
#include "Extrude_plugin.moc"
|
||||
Loading…
Reference in New Issue