Fix snapshot

This commit is contained in:
Maxime Gimeno 2018-07-23 12:11:31 +02:00
parent 5f7276be67
commit f76f7ae0f8
1 changed files with 2 additions and 8 deletions

View File

@ -506,8 +506,7 @@ void Scene::renderScene(const QList<Scene_interface::Item_id> &items,
bool writing_depth,
QOpenGLFramebufferObject *fbo)
{
if(pass == -1)
viewer->makeCurrent();
viewer->setCurrentPass(pass);
viewer->setDepthWriting(writing_depth);
viewer->setDepthPeelingFbo(fbo);
@ -665,7 +664,6 @@ void Scene::renderPointScene(const QList<Scene_interface::Item_id> &items,
void
Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
{
viewer->makeCurrent();
QMap<float, int> picked_item_IDs;
if(with_names)
viewer->glEnable(GL_DEPTH_TEST);
@ -705,7 +703,6 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
0.0f);
viewer->glClearDepthf(1);
viewer->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//renderScene(children, viewer, picked_item_IDs, false, 0,false, NULL);
renderScene(opaque_items, viewer, picked_item_IDs, false, 0,false, NULL);
renderScene(transparent_items, viewer, picked_item_IDs, false, 0,false, NULL);
fbos[0]->release();
@ -720,7 +717,6 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
0.0f);
viewer->glClearDepthf(1);
viewer->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// renderScene(children, viewer, picked_item_IDs, false, 0,true, NULL);
renderScene(opaque_items, viewer, picked_item_IDs, false, 0,true, NULL);
renderScene(transparent_items, viewer, picked_item_IDs, false, 0,true, NULL);
depth_test[0]->release();
@ -741,7 +737,6 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
viewer->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderWireScene(children, viewer, picked_item_IDs, false);
renderPointScene(children, viewer, picked_item_IDs, false);
//renderScene(children, viewer, picked_item_IDs, false, i, false, depth_test[i-1]);
renderScene(opaque_items , viewer, picked_item_IDs, false, i, false, depth_test[i-1]);
renderScene(transparent_items, viewer, picked_item_IDs, false, i, false, depth_test[i-1]);
fbos[i]->release();
@ -757,7 +752,6 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
0.0f);
viewer->glClearDepthf(1);
viewer->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//renderScene(children, viewer, picked_item_IDs, false, i, true, depth_test[i-1]);
renderScene(opaque_items , viewer, picked_item_IDs, false, i, true, depth_test[i-1]);
renderScene(transparent_items, viewer, picked_item_IDs, false, i, true, depth_test[i-1]);
depth_test[i]->release();
@ -788,7 +782,7 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
viewer->glClearColor(background.redF(),
background.greenF(),
background.blueF(),
1.0f);
0.0f);
viewer->glDisable(GL_DEPTH_TEST);
viewer->glClear(GL_COLOR_BUFFER_BIT);
viewer->glEnable(GL_BLEND);