Downside: we copy points at each comparison, which is terrible! No noticeable
changes when profiling the construction of a triangulation.
We need this copy because of Lazy kernel: despite construct_point_3 having
const Point_3& construct_point_3_object()(const Point_3&)
the Lazy kernel can return some copies.
Other solutions that were not used:
-- Distinguish the Ouput type of Unary_function_to_property map depending on
the type of Kernel (ugly and not safe)
-- Use Weighted_point_mappers traits (but that blood will not be on my hands)
Note that if the type `Point` is already `Point_3`, Construct_point_3 does not
do anything (except in the lazy kernel, but in that case, the running time is
horrible anyway).
Since we have a distinc vertex_base for regular triangulations and that this
regular vertex base defines a type Point, it is redundant to get the Point
type from the Geom_traits.
This also allows to remove the Weighted_point_mapper trick, and pass more easily
custom point types.
... by a factor 5 for big triangulations! The old code was using:
std::map<size_t, Vertex_handle> V;
std::map<size_t, Cell_handle> C;
whereas the indices are contiguous: from 0 to n. `std::vector` is a lot
better for that use case!
Create an integration branch for 'Mesh_3-compare_index-GF': a new branch
created from 'master', where I merged the previous version of
'Mesh_3-compare_index-GF'.
There was a conflict with two features recently merged into 'master' for
CGAL-4.5:
- the move of two files from include/CGAL/Mesh_3/ to include/CGAL/. See
the small feature:
http://cgal.org/wiki/Features/Small_Features/New_constructor_in_Label_mesh_domain_3_and_new_function_wrapper
- parallelism for Triangulation_3 and Mesh_3:
http://cgal.org/wiki/Features/Parallel_Mesh_3
Conflicts:
Combinatorial_map/include/CGAL/Cell_attribute.h
Mesh_3/include/CGAL/Implicit_mesh_domain_3.h
Mesh_3/include/CGAL/Labeled_image_mesh_domain_3.h
Mesh_3/include/CGAL/Mesh_3/Sliver_perturber.h
Mesh_3/include/CGAL/Polyhedral_mesh_domain_3.h
Mesh_3/test/Mesh_3/test_meshing_3D_image.cpp
Mesh_3/test/Mesh_3/test_meshing_polyhedron.cpp
Mesh_3/test/Mesh_3/test_meshing_polyhedron_with_features.cpp
Polyhedron/demo/Polyhedron/Polyhedron_type.h
STL_Extension/include/CGAL/Compact_container.h
STL_Extension/test/STL_Extension/test_Compact_container.cpp
I also modified the following files during the conflict resolution:
Linear_cell_complex/include/CGAL/Cell_attribute_with_point.h
Mesh_3/include/CGAL/Labeled_mesh_domain_3.h
Mesh_3/include/CGAL/Polyhedral_mesh_domain_with_features_3.h
The TBB's "malloc proxy", which allows to replace all calls to the standard
allocators by calls to the TBB scalable allocator, is not available on MacOS.
Instead, we use the TBB allocators manually, where relevant.