Commit Graph

7 Commits

Author SHA1 Message Date
Michael Vetter 154c48e8e3 Include OpenGL ES for arm
If we compile CGAL with having Qt present on arm, Qt will use OpenGL ES
headers. But CGAL/gl.h includes specifically include <GL/gl.h> which are
the desktop headers. They cannot be mixed.
2017-09-27 15:59:28 +02:00
Volodymyr Boichentsov ee8d3d7fa3 added endianness check with boost
added few more arch's
added include for `<OpenGLES/ES2/gl.h>` header for ios
2015-10-07 22:43:08 +01:00
Volodymyr Boichentsov 1518dad2de start change 2015-10-07 22:42:16 +01:00
Sébastien Loriot 91a5327fa8 change LGPLv2 -> LGPLv3 2011-10-10 13:48:25 +00:00
Sylvain Pion dcefe2bffa Use <OpenGL/gl.h> on __APPLE__ also in the test program.
(why do people not use <CGAL/gl.h> in demos ?)
2008-09-08 11:40:39 +00:00
Fernando Cacciola f7adea31f0 Fix gl.h location for Apple 2008-09-01 13:38:01 +00:00
Laurent Rineau 2ce23ea470 Add a new header <CGAL/gl.h>, whose purpose is to wrap the #include of
GL/gl.h: on windows, <windows.h> has to be included first.

Image_3.cpp uses that header now.
2008-04-18 09:02:03 +00:00