When the geom_traits given as parameter of `circumcenter` and/or
`weighted_circumcenter` was deriving from the cell base GT
(first template parameter), the gt was up-casted to the
cell base GT, and the function construct_circumcenter_3_object()
(or construct_weighted_circumcenter_3_object()) not
called on the right geom traits type --> possibly missing
the actual input of the function (the robust_circumcenter_traits in Mesh_3)
we add a static assert to check at compile time that both geom traits
are compatible
Before WP<->P implicit conversion changes, one could choose to not keep hidden
points by using `Triangulation_cell_base_3` as cell base instead of
`Regular_triangulation_cell_base_3`. This is not possible anymore as point types
will conflict.
This changes introduces a new template parameter to pass a policy on whether
to keep or discard hidden points.
It is a breaking change since it is placed before the container template
parameter, but it makes more sense that way and the container type template
was not documented.
weighted_circumcenter() replaces circumcenter() in the regular framework,
which is not a member of TriangulationCellBase_3 anymore.
Triangulation_cell_base_with_circumcenter_3 is deprecated and replaced by:
Delaunay_triangulation_cell_base_with_circumcenter_3
and
Regular_triangulation_cell_base_with_circumcenter_3.
Implement the changes in documentation, Triangulation_3 code and Mesh_3 code.
I found out that way that <CGAL/Mesh_3/Refine_facets.h> and
<CGAL/Mesh_3/Protect_edges_sizing_field> were using global functions
instead of functors of the traits class.
Note also the funny bug that <CGAL/Regular_triangulation_cell_base_3.h> was
depending on <CGAL/Triangulation_vertex_base_3.h>!
by namespace CGAL { and } //namespace CGAL. in all .h and .cpp files
in a directory.
Apply it to all packages in the trunk
Remove macro definition from the config.h file.
r19107 | afabri | 2003-10-17 10:49:19 +0200 (Ven 17 oct 2003) | 2 lignes
Added const& for gaining performance
which was justified at the time by the fact that on VC++, handles encapsulated iterators.