* simplify code of AABB_tree::First_intersection_traits
* change intersection(ray,triangle) and intersection(line,triangle):
returned object is now an empty object, a point or a segment
* remove do_intersect test from Intersection::operator() of
AABB_traits: intersection(ray,triangle) and
intersection(line,triangle) do it.
IMPORTANT THINGS
- We need to add Compute_squared_distance_3 (at least for Point_3, Point_3) to the traits requirements
- Since we use the (decorated) Traits as a template parameter for the Search_traits_3, we need to add
this as a requirement. Currently, the Search_traits_3 requests that the template parameter be a CGAL
kernel. This is much too strong!
the KD-tree uses decorated points to return the Id too.
There are just a few boost::optional to add in the traits, where we still
use the old bool intersection(..., Result&) approach, and some modernization
to do in the distance computation things.
Everything compiles.
I have removed the funtion closest_primitive from the code and documentation,
since it would not be consistent with the rest of the interface, and would not
be faster than closest_point_and_primitive.
I think we are almost done, not only for the documentation, but for the code too.