Commit Graph

12 Commits

Author SHA1 Message Date
Radu Ursu e352f8d272 modified this node 2003-07-16 09:24:29 +00:00
Radu Ursu 834e6abb7d Added support for bounding box complexity 2003-01-22 09:51:19 +00:00
Radu Ursu 5467c2475e This version replaced the QProgressDialog that was modal with QProgressBar that is not modal. It could be lunched in some thread. 2003-01-17 13:32:03 +00:00
Radu Ursu d2ea4273bc updated. those versions are thread safe 2002-12-10 09:45:39 +00:00
Radu Ursu 179369225d removed memory leak when returned Facet_handle() 2002-12-03 11:27:10 +00:00
Radu Ursu 1319cbba41 The node compute when constructed with triangulation parameter the normals for vertices and faces.
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender

+

removed lines too long
2002-11-27 08:37:07 +00:00
Radu Ursu 5093b45d1a The node compute when constructed with triangulation parameter the normals for vertices and faces.
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender

+

removed lines too long
2002-11-27 08:36:27 +00:00
Radu Ursu c7b365f675 The node compute when constructed with triangulation parameter the normals for vertices and faces.
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender

+

removed lines too long
2002-11-27 08:16:17 +00:00
Radu Ursu 6e943ae5d3 The node compute when constructed with triangulation parameter the normals for vertices and faces.
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender
2002-11-27 08:10:43 +00:00
Radu Ursu 96b02799af The terrain node computes the normals when constructed
for surface triangles and vertices when rendered in smooth
2002-11-22 15:23:06 +00:00
Radu Ursu 18128753f6 the triangles are rendered not one by one 2002-11-21 16:17:55 +00:00
Radu Ursu 34ea53237b The files are made in place to get to work
The first version is 0.0
2002-11-21 09:44:42 +00:00