should not require intersection from the traits
when the No_intersection_tag is used.
This imply :
-to set back the default tag as No_intersection_tag (for backward compatibility)
-to change a bit the design so that types to compute intersection
ar required only when used...
- fixed Triangulation_euclidean_traits classes to work with
kernel concept
#include <CGAL/Segment_2_Segment_2_intersection.h>
in Triangulation_euclidean_traits_2.h
to deal with intersecting constraints in Constrained triangulations
added a creator of Face_handle with Line_face_circulator
to f->mirror_index(int i), f->mirror_vertex(int i)
add new functionalities to Tds and Triangulation :
Face_handle add_face(Face_handle f1, int i1,
Face_handle f2, int i2,
Face_handle f3, int i3);
Face_handle add_face(Face_handle f1, int i1,
Face_handle f2, int i2);
Face_handle add_face(Face_handle f, int i, Vertex_handle v);
And change the code of remove_2D() in Triangulation_2.h
and Delaunay_triangulation_2.h
Incoporate some of the changes made in Dagsthul
to compile with VC++