============ to think about: is there a way move do_intersect(Circle3,Circle3) to Intersection package? (no use of sqrt?) ============ nettoyer Solve critical points ============ (?) ajouter - Function Object Concept SphericalKernel::ConstructLine_3 Line_3 fo.operator()(Circular_arc_point_3 p1, Circular_arc_point_3 p2) - same for Line_arc_3 ============ ---- from Daniel - the arc point/plane orientation--I can't publicly get a Root_for_spheres_2_3 back from a circular_arc_point so I can't implement it myself either - a way of getting a line through a circular_arc_point. I think I really need this, at least I use it extensively and don't see an obvious way around it. - the ability to negate a particular coordinate of a arc point--this is a bit idiosyncratic, perhaps the ability to apply some subclass of affine transform - the output iterator based intersect is even more annoying than the normal intersect. ============ ? deplacer typedef std::pair< Polynomial_for_spheres_2_3, Polynomial_1_3 > Polynomials_for_circle_3; dans AK ? (c'est dans SK) ---------- filtered bbox kernel (voir TODO CK2) changer les noms des polynomes (cercles et droites) dans le code... --> a transferer dans linear kernel - unoriented equal (pb general orientation dans noyau cgal...) intersection arcs/triangle spherical patch 'triangle'... (NB: package Curved_kernel dans branch/cannot_wait...)