#include // CGAL headers #include #include #include // Qt headers #include #include #include #include #include // GraphicsView items and event filters (input classes) #include "TriangulationCircumcircle.h" #include "TriangulationMovingPoint.h" #include #include #include // the two base classes #include "ui_Delaunay_triangulation_2.h" #include typedef CGAL::Exact_predicates_inexact_constructions_kernel K; typedef K::Point_2 Point_2; typedef CGAL::Delaunay_triangulation_2 Delaunay; class MainWindow : public CGAL::Qt::DemosMainWindow, public Ui::Delaunay_triangulation_2 { Q_OBJECT private: Delaunay dt; QGraphicsScene scene; CGAL::Qt::TriangulationGraphicsItem * dgi; CGAL::Qt::VoronoiGraphicsItem * vgi; CGAL::Qt::TriangulationMovingPoint * mp; CGAL::Qt::GraphicsViewPolylineInput * pi; CGAL::Qt::TriangulationCircumcircle *tcc; public: MainWindow(); public slots: void processInput(CGAL::Object o); void on_actionMovingPoint_toggled(bool checked); void on_actionCircumcenter_toggled(bool checked); void on_actionShowDelaunay_toggled(bool checked); void on_actionShowVoronoi_toggled(bool checked); void on_actionInsertPoint_toggled(bool checked); void on_actionInsertRandomPoints_triggered(); void on_actionLoadPoints_triggered(); void on_actionSavePoints_triggered(); void on_actionClear_triggered(); void on_actionRecenter_triggered(); signals: void changed(); }; MainWindow::MainWindow() : DemosMainWindow() { setupUi(this); // Add a GraphicItem for the Delaunay triangulation dgi = new CGAL::Qt::TriangulationGraphicsItem(&dt); QObject::connect(this, SIGNAL(changed()), dgi, SLOT(modelChanged())); dgi->setVerticesPen(QPen(Qt::red, 3, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); scene.addItem(dgi); // Add a GraphicItem for the Voronoi diagram vgi = new CGAL::Qt::VoronoiGraphicsItem(&dt); QObject::connect(this, SIGNAL(changed()), vgi, SLOT(modelChanged())); vgi->setEdgesPen(QPen(Qt::blue, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); scene.addItem(vgi); vgi->hide(); // Setup input handlers. They get events before the scene gets them // and the input they generate is passed to the triangulation with // the signal/slot mechanism pi = new CGAL::Qt::GraphicsViewPolylineInput(this, &scene, 1, false); // inputs // points QObject::connect(pi, SIGNAL(generate(CGAL::Object)), this, SLOT(processInput(CGAL::Object))); mp = new CGAL::Qt::TriangulationMovingPoint(&dt, this); // TriangulationMovingPoint generates an empty Object() each // time the moving point moves. // The following connection is for the purpose of emitting changed(). QObject::connect(mp, SIGNAL(generate(CGAL::Object)), this, SIGNAL(changed())); tcc = new CGAL::Qt::TriangulationCircumcircle(&scene, &dt, this); tcc->setPen(QPen(Qt::red, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); // // Manual handling of actions // QObject::connect(this->actionExit, SIGNAL(triggered()), this, SLOT(close())); // We put mutually exclusive actions in an QActionGroup QActionGroup* ag = new QActionGroup(this); ag->addAction(this->actionInsertPoint); ag->addAction(this->actionMovingPoint); // Check two actions this->actionInsertPoint->setChecked(true); this->actionShowDelaunay->setChecked(true); // // Setup the scene and the view // scene.setItemIndexMethod(QGraphicsScene::NoIndex); scene.setSceneRect(-100, -100, 100, 100); this->graphicsView->setScene(&scene); this->graphicsView->setMouseTracking(true); // Turn the vertical axis upside down this->graphicsView->matrix().scale(1, -1); // The navigation adds zooming and translation functionality to the // QGraphicsView this->addNavigation(this->graphicsView); this->setupStatusBar(); this->setupOptionsMenu(); this->addAboutDemo(":/cgal/help/about_Delaunay_triangulation_2.html"); this->addAboutCGAL(); } void MainWindow::processInput(CGAL::Object o) { std::list points; if(CGAL::assign(points, o)){ if(points.size() == 1) { dt.insert(points.front()); } } emit(changed()); } /* * Qt Automatic Connections * http://doc.trolltech.com/4.4/designer-using-a-component.html#automatic-connections * * setupUi(this) generates connections to the slots named * "on__" */ void MainWindow::on_actionInsertPoint_toggled(bool checked) { if(checked){ scene.installEventFilter(pi); } else { scene.removeEventFilter(pi); } } void MainWindow::on_actionMovingPoint_toggled(bool checked) { if(checked){ scene.installEventFilter(mp); } else { scene.removeEventFilter(mp); } } void MainWindow::on_actionCircumcenter_toggled(bool checked) { if(checked){ scene.installEventFilter(tcc); tcc->show(); } else { scene.removeEventFilter(tcc); tcc->hide(); } } void MainWindow::on_actionShowDelaunay_toggled(bool checked) { dgi->setDrawEdges(checked); } void MainWindow::on_actionShowVoronoi_toggled(bool checked) { vgi->setVisible(checked); } void MainWindow::on_actionClear_triggered() { dt.clear(); emit(changed()); } void MainWindow::on_actionInsertRandomPoints_triggered() { typedef CGAL::Creator_uniform_2 Creator; CGAL::Random_points_in_disc_2 g( 100.0); const int number_of_points = QInputDialog::getInteger(this, tr("Number of random points"), tr("Enter number of random points")); std::vector points; points.reserve(number_of_points); for(int i = 0; i < number_of_points; ++i){ points.push_back(*g++); } dt.insert(points.begin(), points.end()); emit(changed()); } void MainWindow::on_actionLoadPoints_triggered() { QString fileName = QFileDialog::getOpenFileName(this, tr("Open Points file"), "."); if(! fileName.isEmpty()){ std::ifstream ifs(qPrintable(fileName)); K::Point_2 p; std::vector points; while(ifs >> p) { points.push_back(p); } dt.insert(points.begin(), points.end()); actionRecenter->trigger(); emit(changed()); } } void MainWindow::on_actionSavePoints_triggered() { QString fileName = QFileDialog::getSaveFileName(this, tr("Save points"), "."); if(! fileName.isEmpty()){ std::ofstream ofs(qPrintable(fileName)); for(Delaunay::Finite_vertices_iterator vit = dt.finite_vertices_begin(), end = dt.finite_vertices_end(); vit!= end; ++vit) { ofs << vit->point() << std::endl; } } } void MainWindow::on_actionRecenter_triggered() { this->graphicsView->setSceneRect(dgi->boundingRect()); this->graphicsView->fitInView(dgi->boundingRect(), Qt::KeepAspectRatio); } #include "Delaunay_triangulation_2.moc" int main(int argc, char **argv) { QApplication app(argc, argv); // Import resources from libCGALQt4. // See http://doc.trolltech.com/4.4/qdir.html#Q_INIT_RESOURCE Q_INIT_RESOURCE(File); Q_INIT_RESOURCE(Triangulation_2); Q_INIT_RESOURCE(Input); Q_INIT_RESOURCE(CGAL); MainWindow mainWindow; mainWindow.show(); return app.exec(); }