\begin{ccRefConcept}{TriangulationVertex} \ccDefinition The concept \ccRefName\ describes the requirements on the type used by the class \ccc{Triangulation}, and its derived classes, to represent a vertex. \ccRefines \ccc{TriangulationDSVertex} We only list below the additional specific requirements of \ccRefName. Compared to \ccc{TriangulationDSVertex}, the main difference is the addition of an association of the vertex into a geometric point. \ccHasModels \ccc{CGAL::Triangulation_vertex} \ccTypes \ccThree{TriangulationVertex}{v(Full_cell_handle c, const Point & p);}{} \ccThreeToTwo \ccNestedType{Point}{The type of the point stored in the vertex. It must be the same as the point type \ccc{TriangulationTraits::Point} (or its refined concepts) when the \ccc{TriangulationVertex} is used in the class \ccc{Triangulation} (or its derived classes).} \ccCreation \ccCreationVariable{v} \ccConstructor{TriangulationVertex(Full_cell_handle c, const Point & p);}% {Constructs a vertex with incident full cell \ccc{c}. The vertex is embedded at point \ccc{p}.} \ccGlue\ccConstructor{TriangulationVertex(const Point & p);}% {Same as above, but without incident full cell.}%{ (Who would have guessed?)} \ccGlue\ccConstructor{TriangulationVertex();}% {Same as above, but with a default-constructed \ccc{Point}.} \ccOperations \ccMethod{void set_point(const Point & p);}% {The parameter \ccc{p} becomes the new geometrical position of the vertex.} \ccMethod{const Point & point() const;}% {Returns the vertex's position.} \ccHeading{Input/Output} These operators can be used directly and are called by the I/O operator of class \ccc{Triangulation}. \ccFunction{istream & operator>>(istream & is, TriangulationVertex & v);}% {Inputs the non-combinatorial information given by the vertex, {i.e.}, the point and other possible information.} \ccFunction{ostream & operator<<(ostream & os, const TriangulationVertex & v);}% {Outputs the non-combinatorial information given by the vertex, {i.e.}, the point and other possible information.} \ccSeeAlso \ccc{Triangulation_vertex}\\ \ccc{TriangulationFullCell}\\ \ccc{Triangulation} \end{ccRefConcept}