#include #include #include "MainWindow.h" #include "Scene.h" #include "Polyhedron_type.h" #include void MainWindow::on_actionLoop_triggered() { Polyhedron* poly = getSelectedPolygon(); if(!poly) return; QTime time; time.start(); std::cout << "Loop subdivision..."; QApplication::setOverrideCursor(Qt::WaitCursor); CGAL::Subdivision_method_3::Loop_subdivision(*poly, 1); std::cout << "ok (" << time.elapsed() << " ms)" << std::endl; QApplication::restoreOverrideCursor(); scene->polyhedronChanged(poly); } void MainWindow::on_actionCatmullClark_triggered() { Polyhedron* poly = getSelectedPolygon(); if(!poly) return; QTime time; time.start(); std::cout << "Catmull-Clark subdivision..."; QApplication::setOverrideCursor(Qt::WaitCursor); CGAL::Subdivision_method_3::CatmullClark_subdivision(*poly, 1); std::cout << "ok (" << time.elapsed() << " ms)" << std::endl; QApplication::restoreOverrideCursor(); scene->polyhedronChanged(poly); } void MainWindow::on_actionSqrt3_triggered() { Polyhedron* poly = getSelectedPolygon(); if(!poly) return; QTime time; time.start(); std::cout << "Sqrt3 subdivision..."; QApplication::setOverrideCursor(Qt::WaitCursor); CGAL::Subdivision_method_3::Sqrt3_subdivision(*poly, 1); std::cout << "ok (" << time.elapsed() << " ms)" << std::endl; QApplication::restoreOverrideCursor(); scene->polyhedronChanged(poly); }