#include "Scene.h" #include "Textured_polyhedron_type.h" Textured_polyhedron* Scene::new_tex_polyhedron() { return new Textured_polyhedron; } Textured_polyhedron* Scene::copy_tex_polyhedron(Textured_polyhedron* poly) { return new Textured_polyhedron(*poly); } void Scene::destroy_tex_polyhedron(Textured_polyhedron* poly) { delete poly; } QString Scene::texPolyhedronToolTip(int index) const { Textured_polyhedron* poly = texPolyhedron(index); if(!poly) return QString(); return tr("
%1 (mode: %5, color: %6)
" "Number of vertices: %2
"
"Number of edges: %3
"
"Number of facets: %4