/*************************************************************************** texture.h ---------------------------------------------------------------------------- begin : june 2003 copyright : (C) 2003 by Pierre Alliez - INRIA email : pierre.alliez@sophia.inria.fr ***************************************************************************/ #ifndef _TEXTURE_ #define _TEXTURE_ class Texture { private : unsigned char *m_pData; // data unsigned int m_Width; // width (pixels) unsigned int m_Height; // height (pixels) unsigned int m_Depth; // bits per pixel unsigned int m_WidthByte32; // width (in bytes, and 32 bits aligned) public : // Life cycle Texture(); virtual ~Texture(); // Get Data (explicit inline functions) unsigned char *GetData() { return m_pData; } unsigned int GetWidth() { return m_Width; } unsigned int GetWidthByte32() { return m_WidthByte32; } unsigned int GetHeight() { return m_Height;} unsigned int GetDepth() { return m_Depth; } // Misc int IsValid(); int SameSize(Texture *pTexture); int BGRtoRGB(); static int HigherPowerOfTwo(int value); static int LowerPowerOfTwo(int value); // Updating void UpdateWidthByte32(); void UpdateHeader(); unsigned int WidthByte32(unsigned int width,unsigned int depth); // Clipboard // HANDLE ExportHandle(); // int ImportHandle(HANDLE handle); // Alpha int HasAlpha() { return (m_Depth == 32); } int AddAlphaLayer(unsigned char alpha); int SetAlphaLayer(unsigned char alpha); int SetAlphaLayer(Texture *pTexture); // Put an alpha layer from grey scale // DuplicateMirror int DuplicateMirror(int left=0,int top=0,int right=-1,int bottom=-1); int DuplicateRepeatWidth(int left=0,int top=0,int right=-1,int bottom=-1); int Extract(int left=0,int top=0,int right=-1,int bottom=-1); // Buffer int ReadBuffer(unsigned char *buffer, int width, int height, int depth); int ReadBufferByte32(unsigned char *pData,int width,int height); int ReadBuffer(float *buffer, int width, int height, int depth); int ReadBuffer(double *buffer,int width, int height, int depth); int Grey(unsigned int x,unsigned int y); void Color(unsigned int x,unsigned int y, unsigned char *pRed,unsigned char *pGreen,unsigned char *pBlue); int ReadBuffer(float **ppBuffer, int width, int height,float ratio = 1.0f); int WriteBuffer(float **ppBuffer,int width,int height); int WriteBuffer32(float **ppBuffer,int width,int height); // Misc void GenerateGrid(unsigned int width,unsigned int height,int size,unsigned int thickness, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateCheckerBoard(unsigned int width,unsigned int height,int size, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateHStripes(unsigned int width,unsigned int height,int size, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateVStripes(unsigned int width,unsigned int height,int size, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateMirrorV(unsigned int width,unsigned int height, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateMirrorH(unsigned int width,unsigned int height, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateLines(unsigned int width,unsigned int height,int size, unsigned char r,unsigned char g,unsigned char b, unsigned char rb,unsigned char gb,unsigned char bb); void GenerateGradientH(unsigned int width,unsigned int height,int size); void GenerateGradientV(unsigned int width,unsigned int height,int size); // Memory int Alloc(unsigned int width,unsigned int height,unsigned int depth); void Free(); void Fill(unsigned char r,unsigned char g,unsigned char b); void Copy(Texture *pTexture); void GreyToColor(unsigned char grey,unsigned char r, unsigned char g,unsigned char b); void ColorToColor(unsigned char r1,unsigned char g1, unsigned char b1,unsigned char r2, unsigned char g2, unsigned char b2); }; #endif // _TEXTURE_