// ====================================================================== // // Copyright (c) 1997 The CGAL Consortium // // This software and related documentation is part of an INTERNAL release // of the Computational Geometry Algorithms Library (CGAL). It is not // intended for general use. // // ---------------------------------------------------------------------- // // release : // release_date : // // file : Triangulation/include/CGAL/Triangulation_ds_face_2.h // source : $RCSfile$ // revision : $Revision$ // revision_date : $Date$ // author(s) : Mariette Yvinec // // coordinator : Mariette Yvinec // // ====================================================================== #ifndef CGAL_TRIANGULATION_DS_FACE_2_H #define CGAL_TRIANGULATION_DS_FACE_2_H #include #include #include CGAL_BEGIN_NAMESPACE template < class Fb > class Triangulation_ds_face_2 : public Fb { public: typedef typename Fb::Triangulation_data_structure Tds; typedef typename Tds::Vertex Vertex; typedef typename Tds::Face Face; typedef typename Tds::Vertex_handle Vertex_handle; typedef typename Tds::Face_handle Face_handle; public : // creators Triangulation_ds_face_2() : Fb() {} Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2) : Fb(v0,v1,v2) {} Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2, Face_handle n0, Face_handle n1, Face_handle n2) : Fb(v0,v1,v2,n0,n1,n2) {} Triangulation_ds_face_2( const Face& f) : Fb(f) {} static int ccw(int i) {return Triangulation_cw_ccw_2::ccw(i);} static int cw(int i) {return Triangulation_cw_ccw_2::cw(i);} Vertex_handle mirror_vertex(int i) const; int mirror_index(int i) const; Face_handle handle() const {return const_cast(this);} Face_handle handle() {return const_cast(this);} bool is_valid(bool verbose = false, int level = 0) const; }; template < class Fb > inline typename Triangulation_ds_face_2::Vertex_handle Triangulation_ds_face_2:: mirror_vertex(int i) const { CGAL_triangulation_precondition ( neighbor(i) != NULL && dimension() >= 1); //return neighbor(i)->vertex(neighbor(i)->index(this->handle())); return neighbor(i)->vertex(mirror_index(i)); } template < class Fb > inline int Triangulation_ds_face_2:: mirror_index(int i) const { // return the index of opposite vertex in neighbor(i); CGAL_triangulation_precondition (neighbor(i) != NULL && dimension() >= 1); if (dimension() == 1) return neighbor(i)->index(this->handle()); return ccw( neighbor(i)->index(vertex(ccw(i)))); } template < class Fb > bool Triangulation_ds_face_2:: is_valid(bool verbose, int level) const { bool result = Fb::is_valid(verbose, level); for(int i = 0; i <= dimension(); i++) { Face_handle n = neighbor(i); // the strange formulation in case dimension()==2 // is used to handle the cases of TDS allowing // two faces with two common edges int in; if (dimension() == 0) in = n->index(this->handle()); else in = n->index(mirror_vertex(i)); result = result && ( this->handle() == n->neighbor(in) ); switch(dimension()) { case 0 : break; case 1 : result = result && in == 1-i; result = result && ( this->vertex(1-i) == n->vertex(1-in)); break; case 2 : result = result && ( this->vertex(cw(i)) == n->vertex(ccw(in))) && ( this->vertex(ccw(i)) == n->vertex(cw(in))); break; } } return result; } CGAL_END_NAMESPACE #endif //CGAL_TRIANGULATION_DS_FACE_2_H