\chapter{Kernel Representations} Our object of study is the $d$-dimensional affine Euclidean space. Here we are mainly concerned with cases $d=2$ and $d=3$. Objects in that space are sets of points. A common way to represent the points is the use of \ccHtmlNoLinksFrom{Cartesian} coordinates, which assumes a reference frame (an origin and $d$ orthogonal axes). In that framework, a point is represented by a $d$-tuple \ccTexHtml{$(c_0,c_1,\ldots,c_{d-1})$}{(c0,c1,...,cd-1)}, and so are vectors in the underlying linear space. Each point is represented uniquely by such \ccHtmlNoLinksFrom{Cartesian} coordinates. %An object can then be represented by an equation, that is, it is the %set of %points whose coordinates satisfy the equation. For example, the %equation of a %line is usually given as $ax + by +c = 0$. %The line can then be represented by three numbers $a$, $b$, $c$. Another way to represent points is by homogeneous coordinates. In that framework, a point is represented by a $(d+1)$-tuple \ccTexHtml{$(h_0,h_1,\ldots,h_d)$}{(h0,h1,...,hd)}. Via the formulae \ccTexHtml{$c_i = h_i/h_d$}{ci=hi/hd}, the corresponding point with \ccHtmlNoLinksFrom{Cartesian} coordinates \ccTexHtml{$(c_0,c_1,\ldots,c_{d-1})$}{(c0,c1,...,cd-1)} can be computed. Note that homogeneous coordinates are not unique. For \ccTexHtml{$\lambda\ne 0$}{lambda != 0}, the tuples \ccTexHtml{$(h_0,h_1,\ldots,h_d)$}{(h0,h1 ,...,hd)} and \ccTexHtml{$(\lambda\cdot h_0,\lambda\cdot h_1,\ldots,\lambda\cdot h_d)$}{(lambda h0,lambda h1,...,lambda hd)} represent the same point. For a point with \ccHtmlNoLinksFrom{Cartesian} coordinates \ccTexHtml{$(c_0,c_1,\ldots,c_{ d-1})$}{(c0,c1,...,cd-1)} a possible homogeneous representation is \ccTexHtml{$(c_0,c_1,\ldots,c_{d-1},1)$}{(c0,c1,...,cd-1,1)}. \ccHtmlNoLinksFrom{Homogeneous} coordinates in fact allow to represent objects in a more general space, the projective space \ccTexHtml{$\P_d$}{Pd}. In \cgal, we do not compute in projective geometry. Rather, we use homogeneous coordinates to avoid division operations, since the additional coordinate can serve as a common denominator. \section{Genericity through Parameterization} Almost all the kernel objects (and the corresponding functions) are templates with a parameter that allows the user to choose the representation of the kernel objects. A type that is used as an argument for this parameter must fulfill certain requirements on syntax and semantics. The list of requirements defines an abstract kernel concept. In \cgal\ such a kernel concept is often also called a \emph{representation class} and denoted by \ccc{R}. A representation class provides the actual implementations of the kernel objects. For all kernel objects \ccc{Kernel_object}, the types \ccc{CGAL::Kernel_object} and \ccc{R::Kernel_object} are identical. CGAL offers four families of concrete models for the concept representation class, two based on the \ccHtmlNoLinksFrom{Cartesian} representation of points and two based on the homogeneous representation of points. The interface of the kernel objects is designed such that it works well with both \ccHtmlNoLinksFrom{Cartesian} and homogeneous representation, for example, points in 2D have a constructor with three arguments as well (the three homogeneous coordinates of the point). The common interfaces parameterized with a representation class allow one to develop code independent of the chosen representation. We said ``families'' of models, because both families are parameterized too. A user can choose the number type used to represent the coordinates. For reasons that will become evident later, a representation class provides two typenames for number types, namely \ccc{R::FT} and \ccc{R::RT}.% \ccTexHtml{\footnote{The double colon :: is the \CC\ scope operator.}}{} The type \ccStyle{R::FT} must fulfill the requirements on what is called a {\em field type} in \cgal. This roughly means that \ccStyle{R::FT} is a type for which operations $+$, $-$, $*$ and $/$ are defined with semantics (approximately) corresponding to those of a field in a mathematical sense. Note that, strictly speaking, the built-in type \ccc{int} does not fullfil the requirements on a field type, since \ccc{int}s correspond to elements of a ring rather than a field, especially operation $/$ is not the inverse of $*$. The requirements on the type \ccStyle{R::RT} are weaker. This type must fulfill the requirements on what is called a {\em ring type} in \cgal. This roughly means that \ccStyle{R::RT} is a type for which operations $+$, $-$, $*$ are defined with semantics (approximately) corresponding to those of a ring in a mathematical sense. A very limited division operation $/$ must be available as well. It must work for exact (i.e., no remainder) integer divisions only. Furthermore, both number types should fulfill \cgal's requirements on a number type. %see Note that a ring type is always a field type but not the other way round. \section{Cartesian Kernels} With \ccc{Cartesian} you can choose \ccHtmlNoLinksFrom{Cartesian} representation of coordinates. When you choose \ccHtmlNoLinksFrom{Cartesian} representation you have to declare at the same time the type of the coordinates. A number type used with the \ccc{Cartesian} representation class should be a {\em field type} as described above. As mentioned above, the built-in type \ccc{int} is not a field type. However, for some computations with \ccHtmlNoLinksFrom{Cartesian} representation, no division operation is needed, i.e., a {\em ring type} is sufficient in this case. With \ccc{Cartesian}, both \ccc{Cartesian::FT} and \ccc{Cartesian::RT} are mapped to number type \ccc{FieldNumberType}. \ccc{Cartesian} uses reference counting internally to save copying costs. CGAL also provides \ccc{Simple_cartesian}, a kernel that uses \ccHtmlNoLinksFrom{Cartesian} representation but no reference counting. Debugging is easier with \ccc{Simple_cartesian}, since the coordinates are stored within the class and hence direct access to the coordinates is possible. Depending on the algorithm, it can also be slightly more or less efficient than \ccc{Cartesian}. With \ccc{Simple_cartesian}, both \ccc{Simple_cartesian::FT} and \ccc{Simple_cartesian::RT} are mapped to number type \ccc{FieldNumberType}. \section{Homogeneous Kernels} As we mentioned before, homogeneous coordinates permit to avoid division operations in numerical computations, since the additional coordinate can serve as a common denominator. Avoiding divisions can be useful for exact geometric computation. With \ccc{Homogeneous} you can choose homogeneous representation of coordinates with the kernel objects. As for \ccHtmlNoLinksFrom{Cartesian} representation you have to declare at the same time the type used to store the homogeneous coordinates. Since the homogeneous representation allows one to avoid the divisions, the number type associated with a homogeneous representation class must be a model for the weaker concept ring type only. However, some operations provided by this kernel involve division operations, for example computing squared distances or returning a \ccHtmlNoLinksFrom{Cartesian} coordinate. To keep the requirements on the number type parameter of \ccc{Homogeneous} low, the number type \ccStyle{Quotient} is used instead. This number type turns a ring type into a field type. It maintains numbers as quotients, i.e. a numerator and a denominator. Thereby, divisions are circumvented. With \ccc{Homogeneous}, \ccc{Homogeneous::FT} is equal to \ccStyle{Quotient} while \ccc{Homogeneous::RT} is equal to \ccc{RingNumberType}. \ccc{Homogeneous} uses reference counting internally to save copying costs. CGAL also provides \ccc{Simple_homogeneous}, a kernel that uses \ccHtmlNoLinksFrom{homogeneous} representation but no reference counting. Debugging is easier with \ccc{Simple_homogeneous}, since the coordinates are stored within the class and hence direct access to the coordinates is possible. Depending on the algorithm, it can also be slightly more or less efficient than \ccc{Homogeneous}. With \ccc{Simple_homogeneous}, \ccc{Simple_homogeneous::FT} is equal to \ccStyle{Quotient} while \ccc{Simple_homogeneous::RT} is equal to \ccc{RingNumberType}. \section{Naming conventions} The use of representation classes not only avoids problems, it also makes all \cgal\ classes very uniform. They {\bf always} consist of: \begin{enumerate} \begin{ccTexOnly} \itemsep0pt\topsep0pt\partopsep0pt\parskip0pt\parsep0pt \end{ccTexOnly} %\item The {\em name space prefix} \ccStyle{}. This avoids name % clashes. It will be dropped as soon as \CC\ compilers support the % concept of name spaces as a feature of the programming language. \item The {\em capitalized base name} of the geometric object, such as \ccStyle{Point}, \ccStyle{Segment}, \ccStyle{Triangle}. \item An {\em underscore} followed by the {\em dimension} of the object, for example $\_2$, $\_3$ or $\_d$. \item A {\em representation class} as parameter, which itself is parameterized with a number type, such as \ccStyle{Cartesian} or \ccStyle{Homogeneous}. \end{enumerate} \section{Kernel as a Traits Class} Algorithms and data structures in the basic library of \cgal\ are parameterized by a traits class that subsumes the objects on which the algorithm or data structure operates as well as the operations to do so. For most of the algorithms and data structures in the basic library you can use a kernel as a traits class. For some algorithms you even do not have to specify the kernel; it is detected automatically using the types of the geometric objects passed to the algorithm. In some other cases, the algorithms or data structures needs more than is provided by a kernel. In these cases, a kernel can not be used as a traits class. \section{Choosing a Kernel} If you start with integral \ccHtmlNoLinksFrom{Cartesian} coordinates, many geometric computations will involve integral numerical values only. Especially, this is true for geometric computations that evaluate only predicates, which are tantamount to determinant computations. Examples are triangulation of point sets and convex hull computation. In this case, the \ccHtmlNoLinksFrom{Cartesian} representation is probably the first choice, even with a ring type. You might use limited precision integer types like \ccc{int} or \ccc{long}, use \ccc{double} to present your integers (they have more bits in their mantissa than an \ccc{int} and overflow nicely), or an arbitrary precision integer type like the wrapper \ccc{Gmpz} for the GMP integers, \ccc{leda_integer} or \ccc{MP_Float}. Note, that unless you use an arbitrary precision ring type, incorrect results might arise due to overflow. If new points are to be constructed, for example the \ccHtmlNoLinksFrom{intersection} point of two lines, computation of \ccHtmlNoLinksFrom{Cartesian} coordinates usually involves divisions, so you need to use a field type with \ccHtmlNoLinksFrom{Cartesian} representation or have to switch to homogeneous representation. The type \ccc{double} is a possible, but imprecise, field type. You can also put any ring type into \ccc{Quotient} to get a field type and put it into \ccc{Cartesian}, but you better put the ring type into \ccc{Homogeneous}. Other valid field types are \ccc{leda_rational} and \ccc{leda_real}. If it is crucial for you that the computation is reliable, the right choice is probably a number type that guarantees exact computation. The kernel \ccc{Filtered_kernel} provides an a way to apply filtering techniques \cite{bbp-iayea-98} to achieve a kernel with exact and efficient predicates given an exact kernel and a filtering kernel. %The number type \ccc{leda_real} guarantees %that all decisions and hence all branchings in a computation %are correct. They also allow you to compute approximations to whatever %precision you need. Furthermore computation with %\ccc{leda_real} is faster than computation with arbitrary precision %arithmetic. So if you would like to avoid surprises caused by imprecise %computation, this is a good choice. In fact, it is a good choice with %both representations, since divisions slow down the computation of %the reals and hence it might pay-off to avoid them. Still other people will prefer the built-in type {\tt double}, because they need speed and can live with approximate results, or even algorithms that, from time to time, crash or compute incorrect results due to accumulated rounding errors.