\label{sec:subdivision_euler} The $\sqrt{3}$ subdivision scheme was introduced by Kobbelt~\cite{k-sqrt3-00}. It takes as input a triangle mesh and subdivide each facet into three triangles by splitting it at its centroid. Next, all edges of the initial mesh are flipped so that they join two adjacent centroids. Finally, each initial vertex is replaced by a barycentric combination of its neighbors. An example of one step of the $\sqrt{3}$ subdivision scheme is shown in Fig.\ref{fig:sqrt3_basic}, and an example of several steps is shown in Fig.\ref{fig:sqrt3}. % sqrt3 subdivision (basic) \begin{figure}[htb] \centering{\includegraphics[width=10.0cm]{figs/sqrt3_basic}} \caption{The $\sqrt{3}$-Subdivision scheme is decomposed as a set of Euler operators: face splits and edge flips.} \label{fig:sqrt3_basic} \end{figure} { \scriptsize \begin{verbatim} \end{verbatim} } % sqrt3 subdivision \begin{figure}[htb] \centering{\includegraphics[width=10.0cm]{figs/sqrt3}} \caption{$\sqrt{3}$-Subdivision of the mannequin mesh.} \label{fig:sqrt3} \end{figure}