// Copyright (c) 2005 Tel-Aviv University (Israel). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you may redistribute it under // the terms of the Q Public License version 1.0. // See the file LICENSE.QPL distributed with CGAL. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // // // Author(s) : Ron Wein // (based on old version by Eyal Flato) #ifndef CGAL_ARR_NAIVE_POINT_LOCATION_H #define CGAL_ARR_NAIVE_POINT_LOCATION_H /*! \file * Definition of the Arr_naive_point_location template. */ #include CGAL_BEGIN_NAMESPACE /*! \class * A class that answers point-location and vertical ray-shooting queries * on a planar arrangement using a naive algorithm. * The Arrangement parameter corresponds to an arrangement instantiation. */ template class Arr_naive_point_location { public: typedef Arrangement_ Arrangement_2; typedef typename Arrangement_2::Traits_2 Traits_2; typedef typename Arrangement_2::Vertex_const_handle Vertex_const_handle; typedef typename Arrangement_2::Halfedge_const_handle Halfedge_const_handle; typedef typename Arrangement_2::Face_const_handle Face_const_handle; typedef typename Traits_2::Point_2 Point_2; typedef typename Traits_2::X_monotone_curve_2 X_monotone_curve_2; protected: typedef Arr_traits_basic_adaptor_2 Traits_adaptor_2; // Data members: const Arrangement_2 *p_arr; // The associated arrangement. const Traits_adaptor_2 *traits; // Its associated traits object. public: /*! Default constructor. */ Arr_naive_point_location () : p_arr (NULL), traits (NULL) {} /*! Constructor given an arrangement. */ Arr_naive_point_location (const Arrangement_2& arr) : p_arr (&arr) { traits = static_cast (p_arr->get_traits()); } /*! Attach an arrangement object. */ void attach (const Arrangement_2& arr) { p_arr = &arr; traits = static_cast (p_arr->get_traits()); } /*! Detach from the current arrangement object. */ void detach () { p_arr = NULL; traits = NULL; } /*! * Locate the arrangement feature containing the given point. * \param p The query point. * \return An object representing the arrangement feature containing the * query point. This object is either a Face_const_handle or a * Halfedge_const_handle or a Vertex_const_handle. */ Object locate (const Point_2& p) const; /*! * Locate the arrangement feature which a upward vertical ray emanating from * the given point hits. * \param p The query point. * \return An object representing the arrangement feature the ray hits. * This object is either an empty object or a * Halfedge_const_handle or a Vertex_const_handle. */ Object ray_shoot_up (const Point_2& p) const { return (_vertical_ray_shoot (p, true)); } /*! * Locate the arrangement feature which a downward vertical ray emanating * from the given point hits. * \param p The query point. * \return An object representing the arrangement feature the ray hits. * This object is either an empty object or a * Halfedge_const_handle or a Vertex_const_handle. */ Object ray_shoot_down (const Point_2& p) const { return (_vertical_ray_shoot (p, false)); } protected: /*! * Locate the arrangement feature which a vertical ray emanating from the * given point hits (not inculding isolated vertices). * \param p The query point. * \param shoot_up Indicates whether the ray is directed upward or downward. * \return An object representing the arrangement feature the ray hits. * This object is either a Halfedge_const_handle, * a Vertex_const_handle or an empty object. */ Object _base_vertical_ray_shoot (const Point_2& p, bool shoot_up) const; /*! * Locate the arrangement feature which a vertical ray emanating from the * given point hits, considering isolated vertices. * \param p The query point. * \param shoot_up Indicates whether the ray is directed upward or downward. * \return An object representing the arrangement feature the ray hits. * This object is either a Halfedge_const_handle, * a Vertex_const_handle or an empty object. */ Object _vertical_ray_shoot (const Point_2& p, bool shoot_up) const; /*! * Find the first halfedge with a given source vertex, when going clockwise * from "6 o'clock" around this vertex. * \param v The given vertex. * \return The first halfedge. */ Halfedge_const_handle _first_around_vertex (Vertex_const_handle v) const; }; CGAL_END_NAMESPACE // The member-function definitions can be found under: #include #endif