// Copyright (c) 1999-2005 INRIA Sophia-Antipolis (France). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you may redistribute it under // the terms of the Q Public License version 1.0. // See the file LICENSE.QPL distributed with CGAL. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // // // Author(s) : Monique Teillaud // Sylvain Pion // cell of a triangulation data structure of any dimension <=3 #ifndef CGAL_TRIANGULATION_DS_CELL_BASE_3_H #define CGAL_TRIANGULATION_DS_CELL_BASE_3_H #include #include #include #include CGAL_BEGIN_NAMESPACE template < typename TDS = void > class Triangulation_ds_cell_base_3 { public: typedef TDS Triangulation_data_structure; typedef typename TDS::Vertex_handle Vertex_handle; typedef typename TDS::Cell_handle Cell_handle; typedef typename TDS::Vertex Vertex; typedef typename TDS::Cell Cell; template struct Rebind_TDS { typedef Triangulation_ds_cell_base_3 Other; }; Triangulation_ds_cell_base_3() { set_vertices(); set_neighbors(); set_in_conflict_flag(0); } Triangulation_ds_cell_base_3(const Vertex_handle& v0, const Vertex_handle& v1, const Vertex_handle& v2, const Vertex_handle& v3) { set_vertices(v0, v1, v2, v3); set_neighbors(); set_in_conflict_flag(0); } Triangulation_ds_cell_base_3(const Vertex_handle& v0, const Vertex_handle& v1, const Vertex_handle& v2, const Vertex_handle& v3, const Cell_handle& n0, const Cell_handle& n1, const Cell_handle& n2, const Cell_handle& n3) { set_vertices(v0, v1, v2, v3); set_neighbors(n0, n1, n2, n3); set_in_conflict_flag(0); } // ACCESS FUNCTIONS const Vertex_handle& vertex(int i) const { CGAL_triangulation_precondition( i >= 0 && i <= 3 ); return V[i]; } bool has_vertex(const Vertex_handle& v) const { return (V[0] == v) || (V[1] == v) || (V[2]== v) || (V[3]== v); } bool has_vertex(const Vertex_handle& v, int & i) const { if (v == V[0]) { i = 0; return true; } if (v == V[1]) { i = 1; return true; } if (v == V[2]) { i = 2; return true; } if (v == V[3]) { i = 3; return true; } return false; } int index(const Vertex_handle& v) const { if (v == V[0]) { return 0; } if (v == V[1]) { return 1; } if (v == V[2]) { return 2; } CGAL_triangulation_assertion( v == V[3] ); return 3; } const Cell_handle& neighbor(int i) const { CGAL_triangulation_precondition( i >= 0 && i <= 3); return N[i]; } bool has_neighbor(const Cell_handle& n) const { return (N[0] == n) || (N[1] == n) || (N[2] == n) || (N[3] == n); } bool has_neighbor(const Cell_handle& n, int & i) const { if(n == N[0]){ i = 0; return true; } if(n == N[1]){ i = 1; return true; } if(n == N[2]){ i = 2; return true; } if(n == N[3]){ i = 3; return true; } return false; } int index(const Cell_handle& n) const { if (n == N[0]) return 0; if (n == N[1]) return 1; if (n == N[2]) return 2; CGAL_triangulation_assertion( n == N[3] ); return 3; } // SETTING void set_vertex(int i, const Vertex_handle& v) { CGAL_triangulation_precondition( i >= 0 && i <= 3); V[i] = v; } void set_neighbor(int i, const Cell_handle& n) { CGAL_triangulation_precondition( i >= 0 && i <= 3); N[i] = n; } void set_vertices() { V[0] = V[1] = V[2] = V[3] = Vertex_handle(); } void set_vertices(const Vertex_handle& v0, const Vertex_handle& v1, const Vertex_handle& v2, const Vertex_handle& v3) { V[0] = v0; V[1] = v1; V[2] = v2; V[3] = v3; } void set_neighbors() { N[0] = N[1] = N[2] = N[3] = Cell_handle(); } void set_neighbors(const Cell_handle& n0, const Cell_handle& n1, const Cell_handle& n2, const Cell_handle& n3) { N[0] = n0; N[1] = n1; N[2] = n2; N[3] = n3; } // CHECKING // the following trivial is_valid allows // the user of derived cell base classes // to add their own purpose checking bool is_valid(bool = false, int = 0) const { return true; } #ifndef CGAL_NO_DEPRECATED_CODE // Obsolete, kept for backward compatibility. // This should emit a warning. int mirror_index(int i) const { bool WARNING_THIS_FUNCTION_IS_OBSOLETE; CGAL_triangulation_precondition ( i>=0 && i<4 ); Cell_handle ni = neighbor(i); if (&*ni->neighbor(0) == this) return 0; if (&*ni->neighbor(1) == this) return 1; if (&*ni->neighbor(2) == this) return 2; CGAL_triangulation_assertion(&*ni->neighbor(3) == this); return 3; } // Obsolete as above. Vertex_handle mirror_vertex(int i) const { bool WARNING_THIS_FUNCTION_IS_OBSOLETE; return neighbor(i)->vertex(mirror_index(i)); } #endif // For use by Compact_container. void * for_compact_container() const { return N[0].for_compact_container(); } void * & for_compact_container() { return N[0].for_compact_container(); } // Conflict flag access functions. // This should become a property map or something at some point. void set_in_conflict_flag(unsigned char f) { _in_conflict_flag = f; } unsigned char get_in_conflict_flag() const { return _in_conflict_flag; } private: Cell_handle N[4]; Vertex_handle V[4]; unsigned char _in_conflict_flag; }; template < class TDS > inline std::istream& operator>>(std::istream &is, Triangulation_ds_cell_base_3 &) // non combinatorial information. Default = nothing { return is; } template < class TDS > inline std::ostream& operator<<(std::ostream &os, const Triangulation_ds_cell_base_3 &) // non combinatorial information. Default = nothing { return os; } // Specialization for void. template <> class Triangulation_ds_cell_base_3 { public: typedef Dummy_tds_3 Triangulation_data_structure; typedef Triangulation_data_structure::Vertex_handle Vertex_handle; typedef Triangulation_data_structure::Cell_handle Cell_handle; template struct Rebind_TDS { typedef Triangulation_ds_cell_base_3 Other; }; }; CGAL_END_NAMESPACE #endif // CGAL_TRIANGULATION_DS_CELL_BASE_3_H