// Copyright (c) 2001 Martin-Luther-University Halle-Wittenberg (Germany). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you may redistribute it under // the terms of the Q Public License version 1.0. // See the file LICENSE.QPL distributed with CGAL. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // // // Author(s) : Matthias Baesken, Algorithmic Solutions #include #include #include #include #include #include #include #include #include #include #include #include #define num_texture 12 static const char** xpm_texture[] = { algosol_xpm, leda_xpm, blue_xpm, clouds_xpm, dirt_xpm, pool_xpm, sharks_xpm, slate_xpm, space_xpm, wall_xpm, waves_xpm, wood_xpm }; static const char* name_texture[] = { "algosol", "leda", "blue", "clouds", "dirt", "pool", "sharks", "slate", "space", "wall", "waves", "wood" }; #if defined(__GNUC__) inline char texture_unused_warning() { return xpm_texture[0][0][0] + name_texture[0][0]; } #endif