#ifndef DISTRIBUTION_DISPLAYER_H #define DISTRIBUTION_DISPLAYER_H #include struct Distribution_displayer { virtual void fill_rectangle(double x1, double y1, double x2, double y2, CGAL::Color c) = 0; virtual void segment(double x1, double y1, double x2, double y2, CGAL::Color c) = 0; virtual ~Distribution_displayer() {}; }; #endif