% +------------------------------------------------------------------------+ % | Reference manual page: AABB_tree.tex % +------------------------------------------------------------------------+ % | 21.02.2009 Author % | Package: Package % | \RCSdef{\RCSAABBtreeRev}{$Id: header.tex 40270 2007-09-07 15:29:10Z lsaboret $} \RCSdefDate{\RCSAABBtreeDate}{$Date: 2007-09-07 17:29:10 +0200 (Ven, 07 sep 2007) $} % | \ccRefPageBegin %%RefPage: end of header, begin of main body % +------------------------------------------------------------------------+ \begin{ccRefClass}{AABB_tree} %% add template arg's if necessary %% \ccHtmlCrossLink{} %% add further rules for cross referencing links %% \ccHtmlIndexC[class]{} %% add further index entries \ccDefinition The class \ccRefName\ is a static data structure for efficient intersection and distance computations in 3D. It builds a hierarchy of axis-aligned bounding boxes from a set of 3D geometric objects such as triangles, and can receive intersection and distance queries, provided that the corresponding predicates are implemented in the traits class. The template parameter \ccc{Traits} stands for a traits class which must be a model of the concept \ccc{AABBTraits}. \ccInclude{AABB_tree.h} \ccTypes \ccTypedef{typedef Traits::FT FT;} {Field number type.} \ccGlue \ccTypedef{typedef Traits::Point_3 Point;} {Type of 3D point.} \ccGlue \ccTypedef{typedef Traits::Primitive Primitive;} {Type of input primitive.} \ccGlue \ccTypedef{typedef Traits::Bounding_box Bounding_box;} {Type of bounding box.} \ccGlue \ccNestedType{Point_and_primitive} {A pair composed of a point and a primitive.} %\ccNestedType{AABB}{some nested types} \ccCreation \ccCreationVariable{tree} %% variable name \ccConstructor{AABB_tree();}{Default constructor.} \ccConstructor{template < class ConstPrimitiveIterator> AABB_tree( ConstPrimitiveIterator begin, ConstPrimitiveIterator beyond);} {Builds the datastructure. Type \ccc{ConstPrimitiveIterator} can be any const iterator on a container of \ccc{Primitive::Object} such that \ccc{Primitive} has a constructor taking a \ccc{ConstPrimitiveIterator} as argument.} \ccOperations \ccMethod{template < class ConstPrimitiveIterator> bool clear_and_insert(ConstPrimitiveIterator begin, ConstPrimitiveIterator beyond);} {Clears the current tree and rebuilds it from scratch. See constructor above for the parameters. Returns \ccc{true} iff the memory allocation is successful. } \ccMethod{void clear(void);} {Clears the AABB tree. } \ccMethod{Bounding_box root_bbox();} {Returns the root axis-aligned bounding box of the whole tree. } \ccMethod{size_t size();} {Returns the number of primitives in the tree. } \ccMethod{bool empty();} {Returns \ccc{true} iff tree contains no primitive. } % INTERSECTION TESTS \ccHeading{Intersection Tests} \ccMethod{template bool do_intersect(const Query& query);} { Returns \ccc{true} iff the query intersects the input primitives. Type \ccc{Query} must be a type for which \ccc{do_intersect} predicates are defined in the \ccc{Traits}.} \ccMethod{template size_t number_of_intersections(const Query& query);} {Returns the number of intersections between the query and the input primitives. Type \ccc{Query} must be a type for which \ccc{do_intersect} predicates are defined in the \ccc{Traits}.} \ccMethod{template OutputIterator all_intersected_primitives(const Query& query, OutputIterator out);} {Outputs to the iterator the list of all intersected primitives. This function does not compute the intersection points and is hence faster than the function \ccc{all_intersections} function below. Type \ccc{Query} must be a type for which \ccc{do_intersect} predicates are defined in the \ccc{Traits}.} \ccMethod{template bool any_intersected_primitive(const Query& query, Primitive& primitive);} {Return \ccc{true} iff the query intersects at least one of the input primitives. In the positive, saves the first encountered primitive to the second parameter. Type \ccc{Query} must be a type for which \ccc{do_intersect} and intersection predicates are defined in the \ccc{Traits}.} % INTERSECTIONS \ccHeading{Intersections} \ccMethod{template OutputIterator all_intersections(const Query& query, OutputIterator out);} {Outputs to the iterator the list of all intersections between the query and input data, as objects of type \ccc{Point_and_primitive}. Type \ccc{Query} must be a type for which \ccc{do_intersect} predicates and intersections are defined in the \ccc{Traits}.} \ccMethod{template bool any_intersection(const Query& query, Point_and_primitive& point_and_primitive);} {Returns \ccc{true} iff the query intersects at least one of the input primitives. In the positive, saves the first encountered intersection to the second parameter. Type \ccc{Query} must be a type for which \ccc{do_intersect} predicates and intersections are defined in the \ccc{Traits}.} % DISTANCE QUERIES \ccHeading{Distance Queries} \ccMethod{Point closest_point(const Point& query, const Point& hint);} {Returns the point on all input primitives which is closest to the query. In case of several closest points one arbitrarily chosen point is returned. Parameter \ccc{hint} is assumed to be any point located on the input primitives (the closer \ccc{hint} to \ccc{query}, the faster). Parameter \ccc{hint} can be omitted. If the internal KD-tree data structure has been constructed using function \ccc{construct_search_tree} (see below), it is used to efficiently query the nearest hint point from the query. Otherwise a naive hint point is taken as the first primitive reference point. } \ccMethod{Primitive closest_primitive(const Point& query, const Point& hint);} {Returns the primitive which realizes the smallest distance between the query point and all input primitives. See \ccc{closest_point} function for the optional \ccc{hint} parameter. } \ccMethod{Point_and_primitive closest_point_and_primitive(const Point& query, const Point& hint);} {Returns a \ccc{std::pair} which realizes the smallest distance between the query point and all input primitives. See \ccc{closest_point} function for the optional \ccc{hint} parameter. } \ccMethod{FT squared_distance(const Point& query, const Point& hint);} {Returns the minimum squared distance between the query point and all input primitives. See \ccc{closest_point} function for the optional \ccc{hint} parameter. } \ccHeading{Accelerating the distance queries} \ccMethod{void construct_search_tree();} { Constructs the internal search KD-tree used to accelerate the distance queries. The points in the search tree are taken from the primitives by calling the member function \ccc{point_on} from the primitive.} \begin{ccAdvanced} \ccMethod{template void construct_search_tree(ConstPointIterator begin, ConstPointIterator beyond);} { Constructs the internal search KD-tree used to accelerate the distance queries from a specified point set. Each point from the specified point set must be located on the input primitives. For a triangle surface mesh this point set can be provided as the vertex points or as the triangle centroids.} \end{ccAdvanced} \ccSeeAlso \ccc{AABBTraits}, \\ \ccc{AABBPrimitive}. \end{ccRefClass} % +------------------------------------------------------------------------+ %%RefPage: end of main body, begin of footer \ccRefPageEnd % EOF % +------------------------------------------------------------------------+