% +------------------------------------------------------------------------+ % | Reference manual page: VisibilityComplexVertex.tex % +------------------------------------------------------------------------+ % | Last revision: 09.07.2002 % | Author : Pierre Angelier % | Maintainer: Laurent Rineau % | Package: Visibility_complex % +------------------------------------------------------------------------+ \ccRefPageBegin %%RefPage: end of header, begin of main body % +------------------------------------------------------------------------+ \begin{ccRefConcept}{VisibilityComplexVertex} \label{pageVCVertexRef} % ------------------------------------------------------------------------------ \ccDefinition The concept \ccRefName\ represents the vertex class in the visibility complex. It defines the requirements for the \ccc{Vertex} type in the \ccc{VisibilityComplex} concept. It is also required in the \ccc{Vertex_wrapper<_Vc>} member class template of an items class, see the \ccc{VisibilityComplex_Items} concept. In addition to the requirement below, the concept \ccRefName\ must inherit from the \ccc{Bitangent} concept defined on page~\pageref{pageBitangentRef}. % ------------------------------------------------------------------------------ % ------------------------------------------------------------------------------ \ccInheritsFrom \ccRefConceptPage{Bitangent}\\ % ------------------------------------------------------------------------------ % ------------------------------------------------------------------------------ \ccTypes \ccThree{typedef Vertex::Vertex_handle}{Vertex_handle;}{} \ccThreeToTwo \ccNestedType{Gt} {geometric traits class. } \ccGlue \ccNestedType{Bitangent_2} {model of \ccc{Bitangent}. Same as \ccc{Gt::Bitangent\_2}.} \ccNestedType{Vertex}{model of \ccc{Vertex}.} \ccGlue \ccNestedType{Edge}{model of \ccc{Edge}.} \ccGlue \ccNestedType{Face}{model of \ccc{Face}.} \ccNestedType{Vertex_handle}{handle to vertex.} \ccGlue \ccNestedType{Edge_handle}{handle to halfedge.} \ccGlue \ccNestedType{Face_handle}{handle to face.} % ------------------------------------------------------------------------------ % ------------------------------------------------------------------------------ \ccTypes \ccThree{Vertex_handle}{v.set_ccw_edge( Edge_handle e); } {} \ccThreeToTwo % ------------------------------------------------------------------------------ \ccCreation \ccCreationVariable{v} \ccConstructor{Vertex();}{default constructor.} % ------------------------------------------------------------------------------ % ------------------------------------------------------------------------------ \ccOperations \ccTagFullDeclarations \ccMethod{bool is_constraint(); const} {returns true if the vertex is a constraint.} \ccMethod{Edge_handle ccw_target_edge(); const}{} \ccGlue \ccMethod{Edge_handle ccw_source_edge(); const}{} \ccGlue \ccMethod{Edge_handle cw_source_edge(); const}{} \ccGlue \ccMethod{Edge_handle cw_target_edge(); const} {returns the four adjacent edges of the vertex.} \ccMethod{Edge_handle target_cusp_edge(); const}{} \ccGlue \ccMethod{Edge_handle source_cusp_edge(); const} {If the vertex is a constraint, returns the two constraint edges with sink \ccVar. Use this method on \ccc{\ccVar->pi()} to get the two other constraint edges adjacent to \ccVar. If the vertex is regular, the null pointer is returned.} \ccMethod{void set_ccw_edge(Edge_handle e);} {sets the edge $e$ on the source or target object such that $\sup(e) = $ \ccVar.} \ccGlue \ccMethod{void set_cw_edge(Edge_handle e);} {sets the edge $e$ on the source or target object such that $\sup(e) = $ \ccVar.} \ccMethod{Face_handle sup(); const} {returns the sink face of \ccVar.} \ccGlue \ccMethod{Face_handle inf(); const} {returns the source face of \ccVar for a regular vertex and the null pointer otherwise. To access the faces adjacent to a constraint vertex, use the method \ccc{face()} on the two edges obtained by the methods \ccc{target_cusp_edge()} and \ccc{source_cusp_edge()}.} \ccGlue \ccMethod{void set_inf(Face_handle f);} {sets the source face of \ccVar\ to $f$.} \ccGlue \ccMethod{void set_sup(Face_handle f);} {sets the sink face of \ccVar\ to $f$.} \ccTagDefaults % ------------------------------------------------------------------------------ % ------------------------------------------------------------------------------ \ccHasModels \ccRefIdfierPage{CGAL::Visibility_complex_vertex_base} % ------------------------------------------------------------------------------ % ------------------------------------------------------------------------------ \ccSeeAlso \ccRefConceptPage{Bitangent} \\ \ccRefConceptPage{VisibilityComplex} \\ \ccRefConceptPage{VisibilityComplexItems}\\ \ccRefConceptPage{VisibilityComplexEdge}\\ \ccRefConceptPage{VisibilityComplexFace} % ------------------------------------------------------------------------------ % +----------------------------------------------------------------------------+ \ccTagDefaults \end{ccRefConcept} \ccRefPageEnd % +----------------------------------------------------------------------------+