The application demo runs on windows and features: \begin{itemize} \item A standard document-view architecture. Accepted file formats are ASCII off and obj (1-based vertex indices for the latter). \item An OpenGL-based viewer. \item An arcball for interaction. \item One menu dedicated to subdivision algorithms (shortcut 's' for quad-triangle scheme). \item Some rendering options accessible through the menu render or through the shortcut 'r'. Note that superimposing the control edges during subdivision is only available for the quad-triangle subdivision scheme. \item A 24-bits raster image output to the clipboard (short-cut ctrl+c), \item A vectorial output to an .eps file (menu file/dump to eps), editable with \italic{e.g.}, Adobe Illustrator. \item One functionality to display two models with the same viewpoint (copy and paste viewpoint). \end{itemize} \subsection{Compiling on Windows} The application has been compiled on MS .NET 2003 using CGAL 3.0, OpenGL and MFC. The following steps are necessary to compile: \begin{itemize} \item Install CGAL 3.0. \item Define an environment variable CGAL3 with the path to the CGAL-3.0 folder. \item Compile the CGAL library in multithread mode and name the output libraries resp. cgal\_mt\_debug.lib and cgal\_mt\_release.lib for resp. the debug and the release mode. \item Check your path to the library in the MS .NET project properties. \item Rebuild all. \end{itemize}