// ============================================================================ // // Copyright (c) 1999 The CGAL Consortium // // This software and related documentation is part of an INTERNAL release // of the Computational Geometry Algorithms Library (CGAL). It is not // intended for general use. // // ---------------------------------------------------------------------------- // // release : // release_date : // // file : test/WindowStream/test_window_stream_xy_3.C // revision : $Id$ // revision_date : $Date$ // author(s) : Lutz Kettner // Stefan Schirra // // coordinator : MPI, Saarbruecken () // ============================================================================ #include #ifdef CGAL_USE_LEDA #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Check that multiple inclusion works. #include typedef CGAL::Cartesian REP; typedef CGAL::Point_3 Point3; typedef CGAL::Vector_3 Vector3; typedef CGAL::Direction_3 Direction3; typedef CGAL::Line_3 Line3; typedef CGAL::Ray_3 Ray3; typedef CGAL::Segment_3 Segment3; typedef CGAL::Triangle_3 Triangle3; typedef CGAL::Tetrahedron_3 Tetrahedron3; typedef CGAL::Bbox_3 Bbox3; void test_window_stream_xy_3() { CGAL::Window_stream W(512, 512); CGAL::cgalize(W); W.init(-256.0, 255.0, -256.0); W.display(0,0); Point3 p1(10,10,10), p2(10,-10,20), p3(-10,10,30), p4(-10,-10,23890); W << p1 << p2 << p3 << p4; // No output available for 2d vectors at the moment. // Vector_3 v(50,10,-300); // W << CGAL::GREEN << v; // No output available for 2d directions at the moment. // Direction_3 d(40,-20,5); // W << CGAL::GREEN << d; p1 = Point3(-200,100,32); p2 = Point3( 200,120,32); Line3 l( p1, p2); W << CGAL::BLUE << l; p1 = Point3(-200,140,32); p2 = Point3( 200,160,32); Ray3 ray( p1, p2); W << ray; p1 = Point3(-200,180,32); p2 = Point3( 200,200,32); Segment3 segment( p1, p2); W << segment; p1 = Point3(-125, -50,32); p2 = Point3( -50,-200,32); p3 = Point3(-200,-200,32); Triangle3 triangle( p1, p2, p3); W << CGAL::RED << triangle; p1 = Point3( 125,- 50,32); p2 = Point3( 50,-200,32); p3 = Point3( 200,-200,32); p4 = Point3( 125,-150,32); Tetrahedron3 tetra( p1, p2, p3, p4); W << tetra; Bbox3 bbox(-240,-240,-240, 240, 240, 240); W << CGAL::BLACK << bbox; W >> p1; W.clear(); // Test stream input operators. W << CGAL::BLACK; W >> p1; // No input available for 2d vectors and directions at the moment. // W >> v >> d; W << CGAL::BLUE; W >> l >> ray >> segment; W << CGAL::RED; W >> triangle >> tetra; W << CGAL::BLACK; W >> bbox; W >> p1; } int main( int argc, char *argv[]) { if (argc >= 2) { return 0; } test_window_stream_xy_3(); return 0; } #else int main() { return 0; } #endif // CGAL_USE_LEDA