// Copyright (c) 2007-2008 INRIA (France). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you may redistribute it under // the terms of the Q Public License version 1.0. // See the file LICENSE.QPL distributed with CGAL. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // // // Author(s) : Laurent Saboret, Pierre Alliez /// The OrientableNormal_3 concept represents a normal vector (oriented or not). /// /// @heading Has Models: /// - Orientable_normal_3 class OrientableNormal_3 : public Kernel::Vector_3, public DefaultConstructible, public CopyConstructible, public Assignable, public EqualityComparable { // Public types public: typedef xxx Geom_traits; ///< Kernel's geometric traits typedef typename Geom_traits::FT FT; typedef typename Geom_traits::RT RT; typedef typename Geom_traits::Vector_3 Vector; ///< Kernel's Vector_3 class. // Public methods public: /// Normal vector is (0,0,0) by default. /// Normal is oriented by default. OrientableNormal_3(Null_vector = NULL_VECTOR); OrientableNormal_3(const Vector& vector, bool oriented = true); OrientableNormal_3(FT x, FT y, FT z, bool oriented = true); OrientableNormal_3(RT hx, RT hy, RT hz, RT hw, bool oriented = true); /// Get (a copy of) the actual vector. Vector get_vector() const; /// Get/set normal orientation. bool is_oriented() const; void set_orientation(bool oriented); };