// Copyright (c) 2010 // GeometryFactory (France). // Copyright (c) 1997-2004 Utrecht University (The Netherlands), // ETH Zurich (Switzerland), // INRIA Sophia-Antipolis (France), // Max-Planck-Institute Saarbruecken (Germany), // and Tel-Aviv University (Israel). All rights reserved. // // This file is part of CGAL (www.cgal.org); you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; version 2.1 of the License. // See the file LICENSE.LGPL distributed with CGAL. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // // // Author(s) : Geert-Jan Giezeman // Sebastien Loriot #ifndef CGAL_INTERSECTION_3_1_H #define CGAL_INTERSECTION_3_1_H #include #include namespace CGAL { template Object intersection(const Plane_3 &plane1, const Plane_3&plane2); template inline bool do_intersect(const Plane_3 &plane1, const Plane_3&plane2) { return ! intersection(plane1, plane2).is_empty(); } template Object intersection(const Plane_3 &plane1, const Plane_3&plane2, const Plane_3&plane3); template inline bool do_intersect(const Plane_3 &plane1, const Plane_3&plane2, const Plane_3&plane3) { return ! intersection(plane1, plane2, plane3).is_empty(); } template Object intersection(const Plane_3 &plane, const Line_3&line); template inline Object intersection(const Line_3&line, const Plane_3 &plane) { return intersection(plane,line); } template bool do_intersect(const Plane_3 &p2, const Line_3 &p1); template inline bool do_intersect(const Line_3 &p1, const Plane_3 &p2) { return do_intersect(p2,p1); } template Object intersection(const Plane_3 &plane, const Ray_3&ray); template inline Object intersection(const Ray_3&ray, const Plane_3 &plane) { return intersection(plane,ray); } template bool do_intersect(const Plane_3 &p1, const Ray_3 &p2); template inline bool do_intersect( const Ray_3 &p1, const Plane_3 &p2) { return do_intersect(p2,p1); } template Object intersection(const Plane_3 &plane, const Segment_3&seg); template inline Object intersection(const Segment_3&seg, const Plane_3 &plane) { return intersection(plane,seg); } template bool do_intersect(const Plane_3 &p1, const Segment_3 &p2); template inline bool do_intersect(const Segment_3 &p1, const Plane_3 &p2) { return do_intersect(p2,p1); } template Object intersection(const Plane_3 &plane, const Triangle_3&tri); template inline Object intersection(const Triangle_3&tri, const Plane_3 &plane) { return intersection(plane,tri); } template Object intersection(const Line_3 &line, const Bbox_3 &box) ; template inline Object intersection(const Bbox_3 &box, const Line_3 &line) { return intersection(line, box); } template Object intersection(const Ray_3 &ray, const Bbox_3 &box) ; template inline Object intersection(const Bbox_3 &box, const Ray_3 &ray) { return intersection(ray, box); } template Object intersection(const Segment_3 &seg, const Bbox_3 &box) ; template inline Object intersection(const Bbox_3 &box, const Segment_3 &seg) { return intersection(seg, box); } template Object intersection(const Line_3 &line, const Iso_cuboid_3 &box) ; template inline Object intersection(const Iso_cuboid_3 &box, const Line_3 &line) { return intersection(line, box); } template Object intersection(const Ray_3 &ray, const Iso_cuboid_3 &box) ; template inline Object intersection(const Iso_cuboid_3 &box, const Ray_3 &ray) { return intersection(ray, box); } template Object intersection(const Segment_3 &seg, const Iso_cuboid_3 &box) ; template inline Object intersection(const Iso_cuboid_3 &box, const Segment_3 &seg) { return intersection(seg, box); } template Object intersection(const Iso_cuboid_3 &box1, const Iso_cuboid_3 &box2) ; template Object intersection(const Line_3 &l1, const Line_3 &l2); template Object intersection(const Segment_3 &, const Segment_3 &); template Object intersection(const Line_3 &, const Segment_3 &); template Object intersection(const Segment_3 &s, const Line_3 &l) {return intersection(l,s);} template Object intersection(const Line_3 &, const Ray_3 &); template Object intersection(const Ray_3 &r, const Line_3 &l) {return intersection(l,r);} template Object intersection(const Ray_3 &, const Segment_3 &); template Object intersection(const Segment_3 &s, const Ray_3 &r) {return intersection(r,s);} template Object intersection(const Ray_3 &, const Ray_3 &); template Object intersection(const Sphere_3 &s1, const Sphere_3 &s2); template Object intersection(const Plane_3 &p, const Sphere_3 &s); template inline Object intersection(const Sphere_3 &s, const Plane_3 &p) { return intersection(p, s); } template bool do_intersect(const Line_3 &l1, const Line_3 &l2); template bool do_intersect(const Segment_3 &, const Segment_3 &); template bool do_intersect(const Line_3 &, const Segment_3 &); template bool do_intersect(const Segment_3 &s, const Line_3 &l) {return do_intersect(l,s);} template bool do_intersect(const Line_3 &, const Ray_3 &); template bool do_intersect(const Ray_3 &r, const Line_3 &l) {return do_intersect(l,r);} template bool do_intersect(const Ray_3 &, const Segment_3 &); template bool do_intersect(const Segment_3 &s, const Ray_3 &r) {return do_intersect(r,s);} template bool do_intersect(const Ray_3 &r1, const Ray_3 &r2); template bool do_intersect(const Sphere_3 &s1, const Sphere_3 &s2); template bool do_intersect(const Plane_3 &p, const Sphere_3 &s); template inline bool do_intersect(const Sphere_3 &s, const Plane_3 &p) { return do_intersect(p, s); } template inline bool do_intersect(const Iso_cuboid_3 &i, const Iso_cuboid_3 &j) { return ! CGAL::intersection(i, j).empty(); } template inline bool do_intersect(const Line_3 &l, const Iso_cuboid_3 &j) { return ! CGAL::intersection(l, j).empty(); } template inline bool do_intersect(const Iso_cuboid_3 &j, const Line_3 &l) { return ! CGAL::intersection(l, j).empty(); } template inline bool do_intersect(const Ray_3 &r, const Iso_cuboid_3 &j) { return ! CGAL::intersection(r, j).empty(); } template inline bool do_intersect(const Iso_cuboid_3 &j, const Ray_3 &r) { return ! CGAL::intersection(r, j).empty(); } template inline bool do_intersect(const Segment_3 &s, const Iso_cuboid_3 &j) { return ! CGAL::intersection(s, j).empty(); } template inline bool do_intersect(const Iso_cuboid_3 &j, const Segment_3 &s) { return ! CGAL::intersection(s, j).empty(); } } //namespace CGAL #include #endif // CGAL_INTERSECTION_3_1_H