#include #include #include #include #include #include #include #include typedef CGAL::Epick_d< CGAL::Dynamic_dimension_tag > K; typedef CGAL::Triangulation Triangulation; int main() { const int D = 5; // we work in Euclidean 5-space const int N = 100; // we will insert 100 points // - - - - - - - - - - - - - - - - - - - - - - - - STEP 1 CGAL::Random_points_in_cube_d rand_it(D, 1.0); std::vector points; CGAL::cpp11::copy_n(rand_it, N, std::back_inserter(points)); Triangulation t(D); // create triangulation CGAL_assertion(t.empty()); t.insert(points.begin(), points.end()); // compute triangulation CGAL_assertion( t.is_valid() ); // - - - - - - - - - - - - - - - - - - - - - - - - STEP 2 typedef Triangulation::Face Face; typedef std::vector Faces; Faces edges; std::back_insert_iterator out(edges); t.tds().incident_faces(t.infinite_vertex(), 1, out); // collect faces of dimension 1 (edges) incident to the infinite vertex std::cout << "There are " << edges.size() << " vertices on the convex hull." << std::endl; #include "triangulation1.cpp" // See below #include "triangulation2.cpp" return 0; }